Review Yaga | Gamemag

Doing side quests gives you unique items or a handful of money that you can spend on duplicating things, blessings and artifacts. The latter can give various bonuses. For example, a vampire’s finger will return you a little health with each killed enemy, and garlic will help stun the enemy.

Special items, such as bread or summoning sticks, can restore health or summon a recently defeated boss to the battlefield who will temporarily fight on your side.

Separately, there are altars of the gods, which, when sacrificed or in prayer, can give you a particularly valuable object, and possibly a curse.

But the real curse is the non-scalable map and the awkward interface.

The authors actively use Slavic folklore, offering you stories about robbers, kikimore, mermaids and even Koshchei. And this is one of the strengths of the game. You feel the subtly conveyed atmosphere of Russian folk tales.

In addition, the authors of the project added strange choices for the protagonist, who can be a fool, a righteous person, evil or greedy based on the decisions you made in the dialogs. But if you decide to help the poor peasants by donating 100 coins, then instead of the righteous you will be a fool.

In addition to changing the character of the hero, selections in side quests and main quests affect the level of the curse and the items that you receive as a reward. Before the start of the mission, you can choose the day of the week or the period of the day, receiving various bonuses, from strength to restoration of health, after each battle.

During the battle, under the blows of evil spirits, your endurance scale is first spent, and then health. But you can roll or run away, restoring stamina and avoiding harm. However, most of the enemies are not dangerous.

In addition to a pretty nice graphic design in a cartoon style, Yaga offers Slavic techno, where traditional motifs are combined with electronic music and the performance of hip-hop stars of a regional scale – Subcarpați.