Vampire themes revolve in fashionable orbit, each time suddenly returning, like an unknown planet Nibiru. If a couple of dozen years ago everyone was running around with the legacy of Anne Rice, now Sony and the smaller players have got down to business.
While thirsty RPG fans are waiting Vampire: The Masquerade – Bloodlines 2, Polish company Draw distance decided to have a short trip to “World of darkness”
Vampire: The Masquerade – Coteries of New York made in the style of the classic visual novel, where the player chooses the protagonist and follows the tangled path of history, only occasionally choosing a particular fork.
As a neophyte vampire, you can become one of three heroes, each with its own background and motives. The game suggests changing the name, but not its gender or appearance, which gives rise to ridiculous combinations.
The further narration and the ending will be relatively linear: you will be accepted into the family by a powerful vampire, who saved from the inevitable final death. From the point of gaining the patroness of the mistress to the tragic end, you will have relative freedom of choice of tasks and decisions that will make only minor adjustments to a fairly straightforward history.
Coteries of New York is a visual novel with prescribed plot twists and characters, and not a rich interactive drama with hundreds of unique solutions.
Waking up every night, you can choose one of several points of interest on the map of New York and spend time with new friends or complete tasks for your mistress.
It is rare for a night to meet two missions that affect the relationship with the characters and their help in the story.
During lengthy conversations, you can use ordinary arguments or vampire powers, such as persuasion and intimidation.
In addition, no one bothers you to eat casual mortals right during the assignment and keep the all-consuming hunger under control.