Review of Saints Row: The Third Remastered

Original Saints Row: The Third released in 2011 on PC, Xbox 360 and Playstation 3 and was remembered by the transcendental level of carbonic jokes, cheerful madness and comical situations. The game has become a cult, even despite the dubious quality of technical performance. But with the re-release, the developers promised to mend and greatly improve the graphics and performance. Today we will return to Steelport and decide another attempt deserves attention Volition and Deep silver remind about the series or not.

Saints Row: The Third is an open-world sandbox created using patterns Grand Theft Auto, in which the narration is conducted through a chain of tasks from various NPCs. But if the last parts GTA try to stay within the framework of realism, then Saints Row (especially starting from the third part) allows himself to spit on common sense and indulge in fun in the plot and additional tasks, which often force the player to rush through the city with a hurricane of explosions and shootings, and preserves the rather frivolous mood of the comedy action movie .

The game in every possible way tries not to get bored and periodically offers to distract from the main plot. Third-party activities are very diverse. Skirmishes on Professor Genka’s TV show, tank races with the goal of causing maximum damage to the city, collecting collectibles and fine-tuning your character. The character editor in the last parts of the Saints Row series is one of the best in video games.

There are so many additional tasks that if you set yourself the goal of completing all of them, they can be somewhat tiring. So it’s worth remembering the competent distribution of time between the plot and third-party activities.

And, of course, over the past ten years, no one has come up with anything more ridiculous and vulgar than the local set of tasks with parodying everything and everything, huge dildos as weapons, sex dolls, pornographic films and exhibitionist characters.

Saints Row: The Third Remastered – This is an exemplary example of how to reissue the game in an updated form. Literally every aspect of the project has become prettier. The authors redrawn a huge number of models – both characters and the environment. Textures were added in resolution and overgrown with a huge number of new details. The game now boasts physically correct rendering, so that all materials and surfaces look very realistic.