Review of Filament | Gamemag

The genre of puzzles has long been oversaturated by representatives of the indie scene, and it seems that nothing new is simply impossible to come up with. But the British from the company Beard envy managed to reinvent the children’s game “cobweb”, diluting the concept with a sci-fi environment and more complicated mechanics.

In the role of an unnamed hero, you step aboard the advanced scientific starship “Alabaster” of the corporation “Thread” (she Filament) and trying to understand why all the electronic systems were disconnected and where the crew went.

In your difficult journey, a wounded female pilot helps, who is locked in one of the premises of the ship. Access to the compartments is blocked due to problems with electricity, which can be restored by solving simple puzzles.

Typically, each compartment has no more than five.

In the first stages, you simply stretch the line with energy through the active points that light up when they come into contact with the wire. As soon as you light all the pillars, the door will open, and you will proceed to the next stage.

As the starship is explored, the electricity supply system becomes more complex. Dark blocks appear that can interrupt the charge of energy, active points are limited by additional designs, instead of one line, you need to stretch wires of other colors, spreading them with each other, and the levels completely change, adding energy gates and moving elements.

If at first Filament seems like a great simple puzzle game that you can play before bedtime, then after a few hours you will find yourself in a real paradise for hardcore puzzle lovers.

Therefore, less patient users can quit Filament halfway.

The game does not force you to follow a certain sequence.

You can solve puzzles in almost any order, leaving them unfinished, and then returning to the unfinished sections again.