The original concept of the game appeared 6 years ago, but production began in 2017 – just after the release Nex machina, whose sales were so disappointing to the studio that it completely abandoned the production of arcades.
“However, abandoning the genre did not mean that we were abandoning our commitment to dynamic action. On the contrary, we wanted to try to bring our 2D arcade gameplay into a third person action game.“.
The studio was not sure for a long time that they would be able to convince Sony to fund the untested and ambitious concept. However, the team is very grateful to the publisher for their support and the opportunity to release something so risky.
“We will always be grateful to them for this opportunity.“.
The production of Returnal turned out to be difficult – and it is especially difficult to release the most ambitious game against the backdrop of a global pandemic. The studio grew to 75 employees, and a new department appeared in it, which only dealt with the plot, script and universe of the project.
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