Garvin said it is very important for Sony to receive high marks from critics.
“For Sony is reality – Metacritic is everything to them. If you are the creative director of a franchise whose game earned 70 points, you will no longer be the author of that franchise. I think you can’t be Disney and make shitty movies even if a lot of people go to them.“.
As Garvin notes, he did not communicate directly with Sony on this topic, however, he is sure that it is important for the company to maintain a certain image for the long term.
“So this is our the fault is mine, Ross’s and the Sony Bend guys. We had to make the game for a wider audience“.
In addition, Garvin voiced the assumption that the fighters for social justice might not like Days Gone – since in some reviews two years ago, the protagonist was indirectly “accused” of skin color, and also for some reason attributed to inappropriate character traits.
However, the author of the project notes that this is his personal problem – he had to make a game with a bet on millions of people. She needs to not only sell well and become profitable, but also be attractive to a wide audience.
Days Gone was released two years ago and, despite excellent sales, did not receive a sequel – according to media reports, Sony was unhappy with critical reviews and 7-year production.
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