Lead Quest Designer Cyberpunk 2077 Pavel Sasko commented on the discussion around the studio’s high-profile release CD Projekt RED… During a small stream, the developer addressed his viewers, noting that, in his opinion, a wide audience could not fully appreciate the amount of effort invested in the production of Cyberpunk 2077, even taking into account all the weaknesses of the project.
“Some people are wondering how the company that gave The Witcher to the world later released Cyberpunk 2077. I often see this reasoning. I’ll try to explain. We got the opportunity to work with completely new intellectual property. We began to actively develop and learn. We were immensely ambitious. goals. It seems to me that ordinary players, journalists, all of you are not fully capable of realizing how difficult it was to deal with this project.…
And the point is not that the audience allegedly turned out to be some kind of ungrateful, no. You are within your rights, you should and can expect a completely finished and working game from the developers. I’m talking about the usual understanding of how difficult the development was, how ambitious it was. We worked hard, in all directions at once. Somewhere the team has coped, but somewhere there are gaps that still need to be filled. And you can see for yourself that we are already filling them up by releasing updates, “Pavel Sasko shared his experiences.
Premiere Cyberpunk 2077 took place in December last year at Playstation 4, Xbox one, PC and Google Stadia… By the end of this year, the project should receive full-fledged versions for the next generation consoles. Playstation 5, Xbox series x, and Xbox series s…
The development of Cyberpunk 2077 cost the Polish studio $ 320 million…
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