Pillars of Eternity has brought back the style of the legendary RPG based on the Infinity Engine, titles such as Baldur’s Gate, Icewind Dale or Planescape: Torment.
The Obsidian Kickstarter was a real oxygen ball for the company, which bet that a considerable number of users would pay for a return to this format, tired of modern alternatives focused on individual adventures, the sandbox and the immersion versus the taste for managing a
group, the pleasure of the text in front of the cinematics and the dialogues, or the attention for the decision and consequence, one of the pillars in all RPG that values its narrative. The bet was a resounding success of critics and audiences, leaving the company in a more comfortable situation, and what is better: with something 100% own on what to build.
That construction begins with the first expansion of Pillars of Eternity, White March, new content that in turn will come in two parts. As a whole, it promises to be an ambitious expansion, full of content, news and an interesting story with new characters to meet.
This will be the last expansion before the team puts its efforts into the sequel, so it is an opportunity to continue progressing and perfect the original game to leave the best possible flavor.
The expansion adds a new adventure with a plot made in a northern location, in addition to a new high-level scenario, completing the original map even more. An important distinction is the fact that it is not a post-game adventure, but a new option that opens up when you manage to become the owner of Caed Nua.
For those who start a new campaign, it will be a more available path to follow, and for those who use a campaign already advanced, the same game will warn if they have the appropriate level, giving the option to scale the level automatically if our group is too powerful. Automatic scales are anathemas to many role fans, but since it is an option, there is not much to object to.
The story begins with a call from the town of Stalwart, a fishing village almost forgotten in the maps, where few are venturing. But it was not always like that. There was a time when this was a prosperous and powerful region, a place where kings and nobles came in search of a precious good: a special steel that was only produced in the White Forge..
This steel was coveted for its beauty, but especially for its hardness, capable as it was of cutting stones or resisting any blow in the form of armor. Interestingly, in the main campaign was already pointed to this material thanks to an exceptional weapon called the Lost Blade of the White
Forge, which existed before the content of the expansion was known, a good detail that will please those who value the care for the tradition and background in a RPG scenario. In any case, that was a long time ago and something happened with the dwarves that led that place.
The doors of the White Forge were closed and no one has managed to penetrate the fortress, so we went here to see if the conquerors of Caed Nua can work the miracle.