For example, two employees of a corporation wrote a review The Last of Us: Part II for internal use. It honors publisher, developer, platforms, metacritic scores, and sales metrics. Next comes the full text with impressions.
The authors of the review note that, in contrast to Unchartedwhere the plot is needed for the gameplay, in The Last of Us everything is built around the story – for the sequel they made a lot of calm scenes, where the rate is made precisely on the story. They are a lot like the storyline expansion for the original.
“While players might expect otherwise, these episodes are excellently done and show other games, especially story games, what they should aim for in terms of dialogue, production and acting.“.
The review also notes the complete linearity of the story – the player cannot influence the outcome of events, but this is not called a disadvantage. Thanks to this solution, each scene is well written and its production value is high.
The big advantage of the continuation is called the battles – in the first part they felt like a “combat puzzle”, where you had to find one correct option for action, however, in the sequel, the locations became larger, the enemies were smarter, and there were much more free actions and opportunities.
However, not everything is so good – Microsoft employees do not like the very feeling of shooting, be it Uncharted or The Last of Us. However, the latter is saved by a bet on stealth, which has been done well.
Graphics, visuals, and attention to detail, on the other hand, are highly praised. Naughty Dog’s specialists are called true professionals who still deliver cutting edge visuals – no other developer can do better on consoles or PCs.
“It is especially impressive that the game has two full story campaigns with two separate protagonists, who have their own friends, and the action takes place in different locations. The game has a shocking variety of environments, weather and day cycles in different locations“.
The text notes the ambiguity of the plot, but praises Naughty Dog for creating the story she wanted to tell – this is a big and risky step for the gaming industry.
“The Last of Us: Part II is an extremely rare game that manages to move the story forward for the entire environment. Whether everyone likes it or whether it is fun to play it is no longer so important. We fell in love with the game and had a great time. Even after passing, we periodically think about heroes and stories“.
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