In addition to various visual and technical improvements, a collection of classic role-playing games Mass Effect Legendary Edition studio BioWare will also suggest certain adjustments to the trilogy’s gameplay. For example, fights with some bosses were affected by the changes.
In an interview with the publication Game Informer representatives BioWare noted that some battles in Mass effect, in their opinion, today they are not felt in the best way. As an example, the developers cited a collision with Matriarch Benezia on Noveria from the very first part of the trilogy.
There, recalled BioWare, players were locked up in a small arena with very narrow corridors and almost no cover. Due to the peculiarities of the location, the boss fight was devoid of almost any tactical element and turned into complete chaos. IN Mass Effect Legendary Edition they decided to fix this moment – the level has grown in size, and the environment has become overgrown with additional decorations, behind which players can find shelter from attacks Benezias…
A similar approach BioWare adheres to the entire trilogy. Game balance adjustments have touched on a variety of elements, including the specifics of enemy attacks and how it reacts to them Shepard…
In addition, more autosave points have appeared in all three games – they are activated much more often, so that users do not have to constantly go through the same sections.
Release Mass Effect Legendary Edition will take place May 14 on almost all current platforms, including Playstation 5, Xbox series x, and PC…
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