“Not every game needs to be service and episode”: Microsoft stands for diversity on Xbox

Corporation Microsoft promises to stick to diversity in its game line – the bet is not only on multiplayer, service or episodic games. About this in an interview with the publication The guardian told the head Xbox Game Studios Matt Bootie

There is no “dominant approach to game development” at Microsoft, he said.

“We do not have clear requirements or rules according to which each game should be a service or an episode coming out. Now, for example, Psychonauts 2 is being prepared for release. Perhaps, Psychonauts 3 will appear on the market one day, but I will not force game designer Tim Schaefer to develop it. And understanding the history of the studio, all the more I do not think that Shafer will make a game divided into seasons and supported by content for five years, “explained Bootie.

Microsoft plans to use the services and seasons model where appropriate… For example, the multiplayer component of Halo Infinite will be tied to the seasons.

“Sea of ​​Thieves has been supported for years. Halo Infinite will revolve around seasons … At the same time, we did not require Compulsion Games, our studio based in Montreal, to release a game with seasons and plans for a pack of add-ons.”

Another example is Tell Me Why, an important game for us. But we didn’t ask the developers to figure out how to extend it over several seasons. “

Earlier, Microsoft announced that it is ready to invest in risky projects and conquer new territories for the future of Xbox

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