Not so long ago company Sony introduced the world a full-fledged demonstration of the gameplay of historical action Ghost of tushusha authorship studio Sucker punch. And then the network filled a whole host of new details the upcoming game including features of the combat system, locations and navigation around the world accessible to study.
Speaking about the last aspect, the authors made a significant emphasis on interesting and somewhat non-standard solutions. For example, as you know, at “Ghost of Tsushima“there will be no traditional marks on the map, and the environment itself will direct you to curious places thanks to the movement of various animals and the currents of a stormy wind.
It’s the mechanicswith a lively wind“is what caught the attention of many users and the press after the last demo Ghost of tushusha. One of the people I’m impressed withimmersive“navigation system from Sucker punch productionsbecame a journalist David Milnerpreviously working in the publication Game informer.
Ghost of Tsushima’s “the wind blows in the direction of your objective” UI trick / ability is more exciting to me than anything I’ve heard about any game currently in development. No more waypoint markers forever please.
– David Milner (@DaveMilbo) May 21, 2023
“The Ghost of Tsushima mechanics with a” wind moving towards your goal “, allowing you to hide extra interface elements – this is the most interesting idea that I’ve just heard about lately. Please get rid of” points of interest “once and for all.”
It would seem that we have an absolutely neutral post in which a person shared his impressions of the game he was interested in. However soon decided to connect to the conversation Hugh bainon, senior brand director of a publishing house Deep silverwho hastened to remind that the wind directing the player is far from an innovative concept.
Fun fact; Artyom’s lighter flame in the Metro series also does this (and has done for a decade). https://t.co/m5r4mRGhlx https://t.co/X8Sh3zT75q
– Huw Beynon (@ Bi50N) May 21, 2023
“An interesting fact: Artyom’s lighter in the Metro shooter series performs exactly the same function (and has been doing this for ten whole years).”
Beynon also posted a short video demonstrating this mechanics in practice.
It’s funny that in response to this, the reaction of users is somewhat divided. Some sincerely were surprised that such a feature in “Underground“really existed because they had never heard of her before. Others, on the contrary, agreed with Hugh Beynon and began to recall other interesting mechanics tied to navigation, as, for example, in an action movie The Gateway: Black Mondaycoming out on Playstation 2, where the turn signals of the car helped you determine the right path on the road.
Himself David Milner for a minute of enlightenment from Hugh Beynon did not react in any way. It is possible that the journalist simply did not notice the unfolding conversation.
Ghost of tushusha should debut exclusively on Playstation 4 already July 17th.
See also: Rebirth of “Last Fantasy”: Final Fantasy VII remake broke all records of the series in terms of sales in the USA – NPD report.
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