Murder by Numbers Review | Gamemag

Unbeknownst to world problems, one of the most discussed projects in Japan Murder by numbers got to the release. The game, combining a detective story, a visual novel and a variation of sudoku, offers something really fresh in a stagnant adventure market.

Outside 1996. In the center of the story, Onor Mizraki is an actress of the popular detective series, who finds out about her dismissal a few minutes before the mysterious death of the project manager.

Naturally, they begin to suspect her of murder.

Desiring to restore her good name, she joins forces with the SCOUT reconnaissance robot, which suffers from amnesia and must fill in numerical matrices to process information.

The game is divided into two parts. In one, you communicate with witnesses and suspects, asking suggestive questions and presenting evidence. And then you have to fill in the digital fields, analyzing the sequence.

If everything is clear with the first part, here you are offered a choice of unique and motley characters created by Hato Moa, the author of the visual short story Hatoful boyfriend, then the second requires a bit more detailed explanations.

Having found an important subject for the investigation, you must solve a mathematical puzzle. You are offered a box in a 15×15 or 10×15 box. Opposite each column is the number of filled fields in this row, as well as the distance between them. By analyzing other cells, you can make the right assumptions and solve the problem.

If you are very stuck, then you can resort to tips. One will indicate errors in your constructions, the other will fill in the necessary cells in exchange for experience points.

The more often you use tips, the lower your final rating will be. At the end of each case, you have to complete numerical puzzles for a time where there are no clues and every mistake takes time.

So it will be harder to go through these replacements to boss fights.