Mosaic Review | Gamemag

The creators of a good horror Among the Sleep switched from the world of childhood nightmares to the grayness of adulthood. The protagonist of the game Mosaic he just recently moved to a big city, where he never made friends, and a dull job eats his whole life.

Bills are streaming in batches, expenses are rising, and life turns into a monotonous gray slurry, from which there is no way out.

But you need to lift yourself out of bed, comb your hair, brush your teeth, and ahead is a long way to work, where in a live stream thousands of such employees are rushing about their business.

Living day after day, your hero once meets a magical fish that can change his world and help him see real life beyond industrial reality.

Touching on the themes of loneliness, the price of individuality and a monstrous corporate machine that processes and spits people out like garbage, the authors create a small work of art that looks more like a social art project than a full-fledged game.

It is not surprising that the development was supported by the Norwegian Ministry of Culture through the Institute of Cinematography.

As the story progresses, you are offered some minor choices, but the path to the finale is linear with the necessary stops for a mini-game with resource extraction and cell construction, as well as the isolation of bright colors on a white screen canvas.

Also, at any time during the gameplay, you can turn on your smartphone and play “Chukh-Plush”- the quintessence of all mobile clickers. In this application, thoughtless pressing of one button is elevated to art.

Using art techniques INSIDE and LimboAdrian Tingstad Hasby, the game’s game designer, creates an amazing world where colors fade in gray everyday life and only lonely musicians who create street art have true freedom and inner happiness.