Morphite is a game for those Christmas afternoons in which you do not want to do anything outside the pleasant intake of hot chocolate, for those afternoons of Lúnes where you just need to stop thinking.


Its nice graphics, powerful soundtrack and the incentive of always improving your character slightly lead to a gaming experience that, although rarely passionate, will not disappoint either.


Contrary to their clearer inspiration, the developers of Morphite chose to face the creation of an infinite galaxy with moderation and prioritizing the gameplay.


The result is an experience that will entertain us for a few hours but with a series of technical problems and a mediocre gameplay that runs the risk of leaving us indifferent at the end.


Once we landed on a planet, the gameplay could be described, using the well-known tactic of mentioning two other games, as a mix between No Man’s Sky and Metroid: Prime. Thus, each planet we cross has a series of obstacles that we may or may not cross depending on our current improvements.As we obtain resources, either through the scanning and sale of the alien life forms that we find or the collection of minerals, we can improve our character and unlock new capabilities.


This prevents the rhythm of the game to stop at any point since there will always be some improvement on the horizon, either a new suit that allows us to explore warmer planets or a new gadget that allows us to move better by them. The improvements to unlock are extensive and, although we prefer not to tear them apart, you can be sure that your final character will have little to do with the soft-skinned weakling with whom you started your adventures. 

When the planet we occupy is related to the main story it is evident that there is an extra work involved. These planets usually have individual elements, puzzles and dungeons in the purest zelda style (saving distances) and even terrible final bad.


This is where the game looks and one wonders if it would not have been better experience restricting itself to this type of experience but it is true that we can simply ignore the rest of the content thanks to the freedom on offer. The combat, which takes on more importance as the game progresses, never quite satisfies, mainly due to a lack of visual response to our actions. Quite simply, combat is not the star of Morphite but exploration.

Morphite (IPD) screenshot

Visual simplicity, sonorous rumble

Where Morphite really stands out is in its visual and sound design. The game opts for a polygonal style that is increasingly fashionable thanks to titles like Poly Bridge . In this case it is well executed and allows, through different color scales, to clearly


differentiate one planets from another as well as giving an additional touch of personality to the whole process. The soundtrack is probably the most outstanding aspect of the title, an epic compilation of sci-fi melodies whose powerful bass promises to burst more than a tympanum . We recommend playing Morphite with helmets but be careful with the volume that is sometimes excessive compared to the rest of the game.

Morphite (NSW) screenshot

Unfortunately the game suffers slightly in the technical aspect. Characters decide to float at will, rocks fall from the sky and we get to observe a curious flying creature execute what looked like a mating ritual with a tree for a couple of minutes .


None of the mistakes we witnessed was especially negative for the experience, but rather comical mistakes easy to forgive. In the worst case we had to start a mission again, nothing serious. Finally mention that we have played the PC version without observing any slowdown, but since our machine is especially powerful we can not ensure that the Switch version works as it should.