After leaving Capcom in 2010, Keiji Inafune founded Comcept office, within which was a lot of people, one way or another involved in the creation of Mega Man series. By 2013, from the pen of the studio we had to go terrifying Yaiba: Ninja Gaiden Z and curious, but annoying shortcomings abound Soul Sacrifice.
Then Mr. Inafune suddenly realized – thanks to crowdfunding can realize the wildest dreams! Kickstarter-campaign was launched Mighty No. 9 – games designed to be the ideological heir to the thrown «Kapkomom” Mega Mena.
Joyous fans of the series about a blue robot and lovers of classic platformer literally inundated Inafune money, with the result that the minimum amount of 900 thousand dollars was collected in only two days, and the final charges exceeded four million.
In this way, all additional objectives have been achieved, and on the list of the promised “goodies” dizzy: New Game +, test mode, retro soundtrack and even co-op and competitive online modes.
The catch turned out that because of all this abundance promised content game, which originally was supposed to go already in April 2015, after a series of transfers and an apology, went on sale just now, in June 2016. Is it worth it in order to draw their attention to it after such a long wait?
It went on sale just now, in June 2016. Is it worth it in order to draw their attention to it after such a long wait? It went on sale just now, in June 2016. Is it worth it in order to draw their attention to it after such a long wait?
The first disappointment did not take long, just enough to have eyes. Mighty No. 9 looks like, to put it mildly, mediocre. Gray and uninteresting locations with primitive design; horrible-looking characters, reminiscent of Chinese counterfeits of famous brands toys.
Endowed curtailed animation, they do not even bother to open his mouth in the moments when the camera shows a dialogue with the participation of their close-up. Effects also leave much to be desired – just once to see explosions, similar to pizza, to cry. Laughter or grief – it depends on whether you have made a donation to the creation of this game or not. And do not say that it’s all tolerable and is normal.
The original character design looks cute and dignified, it is perfectly clear that their portraits appear alongside replicas in scene sketches. Just look at Shantae: Half-Genie Hero, and you will learn how he could look Mighty No 9 if its creators have decided not to spoil the original design of the poor 3D.
Do not get me wrong, a good two-dimensional platformer in 3D can be seen, for example, Giana Sisters or Trine series, here we see the hack of clean water. And what about the arguments about the budget – you can just ask for any money Vanillaware sculpt their 2D masterpieces.
On what went 4 million dollars? Perhaps, polished to a shine gameplay? And what about the arguments about the budget – you can just ask for any money Vanillaware sculpt their 2D masterpieces. On what went 4 million dollars?
Perhaps, polished to a shine gameplay? And what about the arguments about the budget – you can just ask for any money Vanillaware sculpt their 2D masterpieces. On what went 4 million dollars? Perhaps, polished to a shine gameplay?
At first glance, the style of Beck’s battle looks interesting. Loosening opponents conventional shots and dash obvious, it is able to absorb them, yielding a bonus.
Doing this with the bosses, he is able to use their special abilities, just like Mega Men. The problems arise because of the curve of the implementation of the concept and design levels.
For example, if you are flying at the same time several enemies in a row, as a bonus on the penetration shot you have not collected by releasing the very first of them, you will not be able to absorb losses without it, as cut to the others.
Visual indication that the enemy is weakened, too, is not always good, especially if the bonus color coincides with the coloring of the defeated.
With the boss, it works even worse. You can not just shoot them as she pleased, depriving them a certain percentage of health, you will have to fix the damage Dash. If this is not done quickly, the boss quickly heal all their wounds.