Mass Effect: Andromeda – A Second Chance

It’s been about two months since I picked up a pad to play Mass Effect: Andromeda. Mainly because I burnt myself out and my last Mass Effect: Andromeda post kind of reflects that.

After the recent patch releases and a break from the game, I thought it would be worth jumping back into the game and give the Andromeda Initiative a second chance.

I surprise myself sometimes. I usually end up forgetting the controls to games that I have had a break from, but for some strange reason, not this one. Maybe Mass Effect: Andromeda left a bigger imprint on my brain than I had previously thought.

Looking at my journal in the options menu shows a huge amount of missions and tasks that need to be completed. Where do I start? Well, one type of mission I tended to ignore last time is the relationship missions that you need to complete to be able to fully upgrade your characters skill sets.

I completed a few of these and now I am aiming for the ‘All Clear’ gold trophy when you achieve 100% viability on all planets.

A Fresh Start

Strangely enough, the break has rejuvenated my interest in the game and the back and forth parts of the missions are not as tedious this time, for now at least anyway. I have been heavily making use of the fast travel across the planet surfaces to get to mission points quicker. Something that would not have been possible had I not spent the first 30+ hours of playtime travelling the land in my Nomad and activating drop pods.

One mission that is causing me a headache is the ‘Making An Impression’ mission on EOS. I need to place the second and third seismic hammer and destroy the giant robot that explodes from beneath the surface. I just keep dying and having to start again. Think I need to #gitgud. I’ll come back to this one at a later date when I have more powerful weapons and upgrades. There’s gotta be a knack to it.

Mass Effect: Andromeda – For better or for worse

Ok so far so good, I’m back on board with the game and I’m burning through the missions and tasks like there’s no tomorrow the only issue I have now is the glitches.

I don’t know what Bioware have done but my god they need to release a patch soon.

Since the last updates release, the number of glitches seems to have increased.

One of the most noticeable ones for me were the floaty characters magically darting across the room like there is some kind of online multiplayer lag issue.

Another one is Scott Ryder’s voice sometimes sounds robotic. I think he has been assimilated.

Sometimes I struggle to get the triangle button to appear when facing characters I need to have a conversation with. I end up having to walk away and then walk back up to them a few times.

I’m sure there are others I can’t think of at this time. Those are the main glitches and bugs I am currently experiencing. It annoys me as I never noticed these things that last time I played the game. It’s almost as if Bioware arresting more bugs as they are fixing others.

I suppose with a game of this size there will always be bugs. Just look at The Elder Scrolls V: Skyrim. That game had bugs coming out of its ears; dragons flying backwards was one that stood out for me.

What Does the Future Hold?

Ok, so now that I am well and truly hooked on Mass Effect: Andromeda again. I can safely say the best way to play this game is in smaller chunks and not marathon sessions. This time around I’m enjoying traversing the galaxy, exploring unknown worlds and divulging my many loving relationships with the characters.

Let me know your thoughts in the comments below.

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