Launch in space

Fractured space review

On the lever of the great success obtained by exponents of the MOBA genre (Multiplayer Online Battle Arena) as League of Legends and Dota 2, it is some time that this acronym is used to gather a multitude of games. In reality, these are titles that often have little in common with each other, if not a game framework on which each development team then builds its own way.

Fractured Space Gameplay


In fractured space single player, a game we are dealing with today, we do not find the classic fantasy setting of the genre, but giant ships ready to fight each other in space. For the guys at Edge Case Games this is a formal-only debut, as the Guildford-based studio can rely on some experience in the field of stellar fights.


As certainly will know who followedour coverage dedicated to Fractured Space  , the team includes in fact a large part of the team already seen at work in 2013 on the appreciated Strike Suit Zero .


After the positive experience with the latter was filed, the developers decided to focus on a more ambitious project, starting work on Fractured Space: after almost two years in Early Access, the free-to-play game finally saw the its official launch a few days ago.

From the developers of Strike Suit Zero comes Fractured Space: that’s why he convinced us!


As we had already seen in the trial of a few months ago, compared to our first contact with Fractured Space the game has seen the arrival of some news, but leaving the plant at the base rather unchanged. The work of Edge Case Games is in fact revolved around the mode called Conquest, in which two teams composed of five players each clash. 


The points in which Fractured Space meets the MOBA genre consist precisely in the foundations at the base of the gaming experience, starting from the final goal of the two sides that is to destroy the opposing base. The map is divided into a group of quadrants that forms a kind of cross, at the vertical vertices of which there are two structures to be destroyed.

To attack the enemy base, teams can move by performing space jumps through two different “lanes”, identified with alpha and beta names.


Only by conquering the opposing bridge in one of these two quadrants is it possible to access the area of ​​the enemy base, but it is good and right not to ignore the central extraction: it is thanks to the control of the latter, in fact, that ships can grow in level to become more powerful. The central quadrant is instead identified with the gamma name, and contains an area that at regular intervals of time allows the team that conquers it to obtain important bonuses.


At the matches of the Conquest mode, usually around thirty minutes long, there are those of Frontline, the second type of game wanted by developers for those looking for a different experience, more oriented to “hit and run”.


In this case, in fact, all the fractured space ships are placed on a single area of ​​play, engaged in the usual conquest of the opposing base. When a timer expires, the respawns stop working, thus turning the game into an elimination game where the team to which the last surviving ship belongs wins. This is a good variation to the Conquest mode, especially in light of the fact that at least for the moment Fractured Space steam can not rely on other maps.


In addition to the tutorial, quite well done and always available to clarify any basic dynamics, the game also provides an offline mode, in which to give life to clashes that also see ships controlled by artificial intelligence.

Fractured space release date

  • November 20, 2014
  • Developer:Edge Case Games
  • Publisher:Edge Case Games

Fractured space system requirements

Operating system (64 bit only at present) Windows 7 SP1 / Windows 8 / Windows 8.1
Processor : 2.3+ GHz
Video Card : Feature Level of DX11 and 11, SM5
RAM : 4 GB
Disk Space : 2 GB
Operating System : 64-bit Windows 7 SP1 / Windows 8 / Windows 8.1
Processor : 3.40 GHz
Video Card : Feature Level of DX11 and 11, SM5
Disk Space : 2 GB