Yes, this work is neither the longest, nor the one that offers the best puzzles, nor the one that delights us with a greater number of vari
ed situations. In fact the latter is one of its main drawbacks in my opinion, redundancy. But it is also true that it has a number of qualities that are difficult to ignore, such as its curious aesthetic (which may not convince everyone but is undoubtedly original) or its history, very “sensitive” in the best of senses.
Although its title can lead to some confusion (I myself thought June referred to the name of the month of June in English), the truth is that this is the name of the protagonist’s wife … who dies in an accident. Precisely the story revolves around suc
h a tragedy because his spouse, Carl , is unable to assimilate such loss and, in fact, manages to turn around what happened. And how is that possible? Well, through dreams or memories that redound in the previous moments of such a fateful accident, but from different points of view.
Puzzles and stories that intertwine
The premise on which this adventure is based is as simple as trying by all means to change the past so that the accident never takes place and, as a result, June remains with Carl.
The way to do it is to go back to the instants before the tragedy comes to us but, instead of controlling Carl, the way to fix what happened is
to assume the role of other characters, four in this case: the kid, the great friend of Carl, the old man and the hunter. Four interconnected stories that pursue the same goal but, in turn, obviously provide different perspectives… but the same game idea.
The puzzles and the observation of the different objects that come together in the sets become the pillars that give shape to the gameplay. One after the other, our task is to solve each other to advance in history and discover how certain events have an imp
act on the final goal. Simple and not too original, the grace of this title does not lie so much in the playable base itself, lived dozens of times before, as in what each one of the “minifashes” brings in order to describe them and check the effects that occur about the future of June.
His dramatic story is his highlight
It is true that some of these puzzles have seemed interesting to me but, in general, they do not stand out too much. And it is also fair to point out that none of them (except for some exceptions) pose a challenge. In fact, I dare to call Last Day of June s
For that reason I understand that this story of Ovosonico will not make everyone enjoy because of its particular characteristics and idios
yncrasies. To say otherwise would be to lie. It is a title that will draw the attention of the most sensitive players, those who seek a quiet, affordable adventure that tells a dramatic story . That’s very well Last Day of June, being the terrain in which more and better shines.
It is also an adventure endowed with a lot of artistic personality. It is the typical work that does not stand out for its graphic power but for its excellent aesthetic line. The curious and striking appearance of the characters (big heads and very thin) is compl
emented by a very fine and sensitive when it comes to capturing the video scenes that are seen from time to time. A really good artistic work that, in addition, has been graced by a very appropriate soundtrack. The effects go into the background and remain almost in a marginal role, but it does not matter either. As a whole, it is a work that treasures a great personality.