Jason Schreyer: Skull & Bones had problems developing, for a long time to release

From the latest quarterly report Ubisoft It became known that in the next fiscal year, the French publisher is going to release five AAA-games. Three of them are already known (Watch Dogs: Legion, Rainbow Six: Quarantine, Gods & Monsters), and the other two, rumored, will be the sequels of Assassin’s Creed and Far Cry. But what about Skull & bones? Last time, a pirate action about battles on ships from the studio Ubisoft singapore pointed to E3 2018, after which the project went into a state of almost complete information silence and was postponed twice, and now it does not even have approximate release dates.

Many players began to worry about the fate of Skull & Bones and, as it turned out, not in vain. Editor Kotaku Jason Schreyer reported that During the development, the game was restarted many times, and at the end of 2018, the creative team left the project team. According to the journalist, game release will not take place soon, and this despite the fact that initially Skull & Bones were supposed to be released in the fall of 2018.

At the time of the announcement, Skull & Bones target platforms were listed Xbox one, Playstation 4 and PC, but taking into account the foregoing, it is possible that in the end the game will appear on non-Xtgen or will receive a cross-gen release.

Read also: Leak: There is a description of the plot of the series based on Netflix’s Resident Evil.

Add to our Telegram channel via the link or search for it manually in the search by name gmradost. There we publish, including that which does not fall into the news feed.. Also subscribe to us in Yandex.Zen, Twitter and VK. And do not forget that we have a dark theme and a ribbon instead of tiles.