Jason Schreier comments on the sudden transfer of The Last of Us: Part II indefinitely

Investigative journalist Jason schreier talked to the developers from the studio Naughty dog and found out that the decision to move the adventure thriller The Last of Us: Part II for an indefinite period was taken for economic reasons.

Editor’s Interlocutors Kotaku They said that the transition to remote production in connection with the spread of coronavirus did not save them from the need recycle. Schreyer hopes that even now they can rest a bit.

“The main reason for the delay is problems with the printing, distribution, and sale of physical copies of the game,” he said.

Asked why Sony could not release the game on May 29 exclusively in digital format, Schreier mentioned two reasons.

“1. Sony already started reduce the download speed of games from PSN [в рамках поддержки интернета из-за ситуации с коронавирусом]. Imagine what a disaster it would be if millions of people simultaneously rushed to download The Last of Us: Part II.

2. I suppose they looked at the numbers and decided that they would lose too much if they did not release the game at the same time on physical media. “

According to April 2018, the original and updated versions of The Last of Us sold over 17 million copies.. Experts predict that sales of the second part may exceed 20 million. For Sony, this release is crucial.

In mid-March, Jason Schreier was one of the first to warn players that game transfers due to coronavirus would begin soon..

Read also: Soundtrack Final Fantasy VII Remake will be released on seven discs.

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