General game information
Game name: Iron Tides
Release date: 24 July, 2017 (Early Access)
Price: US$ 14.99 (the developers have announced that the price will increase when the game leaves Early Access)
Store page: Steam
Genre: Adventure game with turn-based combat and roguelike elements
Developer: Crash Wave Games
Publisher: Crash Wave Games
Gameplay video:
Introduction
Iron Tides places us in command of a band of Viking raiders as they attempt to establish a permanent base in a stormy sea full of pirates and high tech mercenaries. Crash Wave Games‘ debut title mixes exploration with turn based battles, and dead warriors will not come back to life, so we’ll have to choose our enemies wisely and know when to retreat if things go south.
Story and setting

Aside from the story based content, we can also engage in secondary missions that will provide much needed boosts to our economy (both Glory, which is used to recruit new warriors, and Hacksilver, a currency needed to purchase ship upgrades and supplies) and every exploration map scene will feature small encounters that ask us to choose between a few options (for instance, upon finding a farmer, we could help him out and earn Glory, or steal his sheep and refill our food supplies).
As soon as the tutorial portion ends, we’ll find out that the stormy seas hide more than just pirates or bandit outposts, as high tech mercenaries make an explosive entrance. Carrying gunpowder weaponry and traveling in ships armed with cannons, they quickly let us know that the world of Iron Tides isn’t exactly our own.
Gameplay

As important as food and beverages are, we should always try to have a few free spots in our inventory, since at the start of the game it’s quite limited and we gain far more currency from recovered items than we do if we decide to break them down in the exploration screen.
The third portion of the game is the battle screen, which shows both our troops and and our foe’s from an isometric perspective in a tile based map. At the start of every battle we can choose the warriors we want to use (if we have more than the number required for each scenario) and after deploying them, we can engage the enemy and try to eliminate all of their troops. Successful commanders will always keep an eye on their forces’ movement capabilities and Fury points, a limited resource that powers our warriors’ abilities.

Positioning our forces well could be the difference between victory and defeat, as every character comes with their own effective range and the battlefield also offers tactical options that will improve or hamper our accuracy, such as cover blocks or elevated areas.
As expected from a tactics-heavy title, Iron Tides features a number of different units which all come with specific abilities. We’ll start with melee Vanguards and ranged Hunters, but soon after the tutorial is over, we’ll have to learn how to use new characters, such as the Valkyrie and the Berserker. Using our Vikings’ abilities in full will be key in most battles, as the enemy forces usually possess a numeric advantage.
Aside from using superior tactics, we can also turn the tide of the battle with powerful buffs that must be consumed before entering the combat screen (while we are on the exploration map). These buffs come from items that take away precious inventory space, but we should always prioritize our raiders’ benefit when setting sail for difficult scenarios, as losing a party member is a permanent event, forcing us to say goodbye to warriors who have been with us from the beginning (as well as their valuable combat experience, since new recruits will not start at the same level).
Graphics, sound and performance

Performance wise, Iron Tides feels smooth as butter, once again disproving the widely believed myth that the Unity engine is a resource hog.
Conclusion



