“At the very beginning of the development of The Last of Us 2: Part II, we knew that the events would take place in Seattle, and we knew that Sucker punch modeled this city for InFamous: Second Son. We said, “We’re not going to use assets in the game, but we want to have an idea of the location, so can we use your material?” And they answered, “Of course.” And they sent everything we needed. We were able to quickly work through the environment. It was a great help for us. “
Using other people’s assets early in development is a common practice in the gaming industry and saves a lot of time.
But this is not the only time Sucker Punch has come to the rescue of Naughty Dog. Neil Druckmann revealed that in The Last of Us 2: Part II and in Ghost of tsushima there is the same animation of the horse’s movements. The studios decided to record mothion capture together, since working with large animals is not an easy task.
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