Frankly, no company should push children to addiction by teaching them to bet on the contents of these lootboxes. No company should sell lootbox games to children with this element of chance, so these sales should stop.
Claire Murdoch
The problem is also exacerbated by cases where children spend quite large amounts of money on lootboxes without parental permission. For example, a 16-year-old teenager spent 2 thousand pounds on a basketball simulator, and a 15-year-old spent a thousand pounds on a shooter.
As a solution, Murdoch offers a video game company to ban the sale of games with lootboxes, impose honest and fair restrictions on expenses, give users a chance to drop items, as well as raise parents’ awareness of the risks of in-game expenses.