Famous blogger and gaming enthusiast Lance McDonaldInternet renowned for its work in detecting hidden and unfinished content in various games on the console Playstation 4, shared information about his new impressive project – full patch for hardcore action movie Bloodborneallowing you to run the game at 60 frames per second…
Recall that created by the forces of the team FromSoftware and the game released in 2015 works only when 30 frames per second… Emerged in the middle of the life cycle PS4 more powerful console revision with markings PS4 Pro The case did not help in any way – the frame counter is limited by the developers at a certain point.
In an attempt to fix this feature, Macdonald armed with a special version of the console PS4, where I got access to the developer tools Bloodborne… Having unlocked the FPS indicator, the blogger faced new difficulties – with a forced increase in the frame rate Bloodborne began to suffer from errors in game logic, and the gameplay, including all animations, literally accelerated in half.
Aiming to overcome this problem too, Macdonald carefully studied the program code of another project FromSoftware, Dark souls 3from where I got a number of useful data, which I was soon able to adapt into the code Bloodborne…
The final result met all the expectations of the enthusiastic developer. He lowered the native resolution of the game with 1920x1080p before 1280x720p and ran it on the console PlayStation 4 Pro with enabled function Boost Mode… Bloodborne at 60 FPS finally became a reality…
Unfortunately, even here there are small caveats – some effects are not displayed correctly. But as McDonald himself notes, all the errors are quite minor.
You can personally see the Bloodborne running at unusual speeds just below:
Curiously, unlike his previous works, an unofficial patch for 60 FPS at Bloodborne the developer is quite ready to put it in the public domain. The only thing stopping him is the upcoming launch of the next-gen console. Playstation 5…
Macdonald admits the likelihood that developers from Sony preparing a similar update for the famous game as part of the backward compatibility program PS5… Out of respect for their work, now the enthusiast does not want to publish his own add-on.
But if Bloodborne will never receive an official performance patch, Lance McDonald promises to share a utility of his own production…
Read also: Script size for Cyberpunk 2077 in print is amazing…
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