Hyde Dead Cells – all skills and spells

The Cells Dead – this is a game that is a mixture of genres Metroidvania Roguelike and released by the studio Motion Twin. As in any good-roguelike game, players have access to a wealth of skills, from the release of which depends on how exactly you finish the game.

The guide below is devoted to any and all skills and spells in Dead Cells, available in the game at the moment. You know what they do, how much damage can cause (if any are) and where to get them.

Skills (abilities, skills, perks)

Bear Trap

Description: Sets the two traps that immobilize enemies by 6.5 seconds. Increases all damage done by trapped targets by 35%.

Plans: default.

Damage: None.

Cooldown: 7 seconds.

Biter Swarm

Description: Summons the role of the little creatures.

Plans: falls from worms.

Damage: None.

Cooldown: 7 seconds.

Ceiling Turret

Description: shoot at the enemy, but you have to be close to the turret worked.

Plans: falls from Thornies.

Damage: 52 units.

Cooldown: 5 seconds.

Cluster Bomb

Description: composed of six mini-bombs, causing damage.

Plans: falls from slasher.

Damage: 42 units.

Cooldown: 4 seconds.

Corrupted Power

Description: you deal 70% more damage for 8 seconds. During this period, you also get increased damage by 30%.

Plans: falls from the defender.

Damage: 60 units.

Cooldown: 15 seconds.

Crusher

Description: Crush the enemies within range.

Plans: falls from the spinners.

Damage: 200 units.

Cooldown: 7 seconds.

Death Orb

Description: The calls for a slow but destructive energy ball.

Plans: falls from Meat Grinder.

Damage: 100 units.

Cooldown: 9 seconds.

Fire Grenade

Description: Deals damage and stuns enemies for three seconds.

Plans: falling out of grenadiers.

Damage: 12 units.

Cooldown: 8 seconds.

Flamethrower Turret

Description: Deals fire damage to enemies within two seconds.

Plans: falling out of shockers.

Damage: 10 units.

Cooldown: 6 seconds.

Flashbang

Description: Deals damage and stuns enemies for two seconds.

Plans: default.

Damage: 20 units.

Cooldown: 9 seconds.

Grappling Hook

Description: attracts the enemy to you. The following attack dipped battle applied 60% additional damage to the victim.

Plans: falling out of catchers.

Damage: None.

Cooldown: 3 seconds.

Grenade

Description: explodes, dealing damage.

Plans: default.

Damage: 80 units.

Cooldown: 2.8 seconds.

Heavy Turret

Description: shoot all nearby enemies and dealing damage. Your own damage increased by 15% in those cases where you are close to the turret.

Plans: falls from slasher.

Damage: 60 units.

Cooldown: 5 seconds.

Horizontal Turret

Description: Quickly shoots at nearby enemies, dealing damage.

Plans: falls from the zombies.

Damage: 40 units.

Cooldown: 5 seconds.

Ice Grenade

Description: exploding, causing damage and freezes enemies.

Plans: default.

Damage: 35 units.

Cooldown: 9 seconds.

Ivy Grenade

Description: holds all nearby enemies for three seconds, and inflicts damage while they are trapped.

Plans: is a temporary door in the Collector’s Room.

Damage: 30 units.

Cooldown: 8 seconds.

Knife Storm

Description: Starts knives hurricane around you that damages enemies and causes bleeding within four seconds.

Drawing: falls from bats

Damage: 40 units.

Cooldown: 8 seconds.

Lure

Description: you disappear 6 seconds and leave the bait in place, which attracts nearby enemies.

Plans: falls from defenders.

Damage: None.

Cooldown: 10 seconds.

Magnetic Grenade

Description: Draws all who are near, and explodes.

Plans: falling out of grenadiers.

Damage: 12 units.

Cooldown: 8 seconds.

Meat Grinder

Description: Deals damage and causes bleeding in enemies near.

Plans: falls from phasers.

Damage: 35 units.

Cooldown: 5 seconds.

Oil Grenade

Description: Deals damage and pouring flammable oil on nearby enemies.

Plans: drops out of running zombies.

Damage: 20 units.

Cooldown: 4 seconds.

Phaser

Description: you teleport behind the enemy. The damage of your next melee attacks increased by 150%.

Plans: falls from phasers.

Damage: None.

Cooldown: 1.8 seconds.

Tonic

Description: Restores HP and fully protects you for 10 seconds. One-time use.

Plans: falls from custody (or guardians).

Damage: None.

Cooldown: None.

Toxic Cloud

Description: Causes a poison cloud that deals damage over four seconds.

Plans: falls from the zombies.

Damage: 15 units.

Cooldown: 10 seconds.

Vampirism

Description: Restores HP of melee swings that you make in 10 seconds. During this period, you also get the damage increased by 75%.

Plans: falling out of the inquisitors.

Damage: None.

Cooldown: 25 seconds.

Spells

Fire Torrent

Plans: falls from fogger.

Damage: 112 units.

Frost Blast

Description: Freezes enemies affected by the explosion.

Plans: starting spell.

Damage: None.

Lightning Bolt

Description: continuously cast critical hits.

Plans: falling out of the inquisitors.

Damage: 108 units.