https://www.cybersport.ru/games/articles/slezy-oldfagov-10-samykh-slozhnykh-igr-na-dendi-nes

In a time when trees were taller and gameplay was more important than anything else, many games were really challenging. For NES titles, more familiar in Russia under the pirate brand “Dandy”, even a special term has appeared – Nintendo Hard. Cybersport.ru examines what is behind this expression and selects the ten most hardcore games on the console.

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What is Nintendo Hard?

The famous losing screen from Silver Surfer

The famous losing screen from Silver Surfer

The term for Nintendo’s truly complex titles originated in the mid-1980s. It dates back to the days of arcade machines – where games were made deliberately difficult in order to extract more coins from gamers. At the same time, the complexity did not scare away, but spurred on: the players happily threw quarters over and over again into the mouth of the digital monster in the hope of setting a record.

But what exactly is Nintendo Hard? Oddly enough, this is not only about the complexity of the game itself. In some cases, for example, long titles require passing in one sitting: if you die, you have to start over. The structure of the game itself could have caused difficulties, when the user simply did not understand what was required of him.

Contra players saw this picture much more often than the second boss.

Contra players saw this picture much more often than the second boss.

The NES home console carried many games unchanged from the slot machines: gamers could score in their favorite games at home, continuing to suffer from unfair difficulty. The only difference was that there was no need to lower a mountain of coins on it.

Oddly enough, titles created directly for the Nintendo console were also overstated. According to the former president of the company, Satoru Iwata, the reason lay in the fact that the developers themselves were simply hardcore gamers.

Satoru Iwata
Satoru Iwata:

“Everyone involved was playing all night long. When you create games, you become a really good player. As a result, expert gamers make games in such a way that they will be interesting to play them themselves. “

Another reason to overestimate the complexity was the desire to keep the user in his creation. If you like the game, but it is difficult, the chances of it being bought rather than rented increases.

The complexity of games came to naught already in the next generation of consoles: the SNES mostly came out with balanced titles, with rare exceptions. Nevertheless, even today, individual games and series have the same overestimated complexity. Yes, yes, this is about Souls-like. In addition to the brainchild of FromSoftware and its many clones, you can recall, for example, Cuphead, Super Meat Boy and VVVVVV.

Top 10 hardest games on the NES

Mega man

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Final boss of Castlevania III

The latest game in the Belmont saga is considered one of the best eight-bit games and the most difficult of the original trilogy. The falling floor, harsh timings and levels that had to be learned by heart are just obstacles on the way to the real problem called Dracula. The boss still has nightmares for those who got to him. The subtlety is that it is worth dying on it, and the game throws back to the very beginning of the level – and getting to the main reptile without damage is not so easy. But after the passage, increased complexity opens – apparently for very masochists.

Punch-Out !!

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Final level Contra

The series, beloved in the post-Soviet space, has always been distinguished by its high complexity, but it was the first part that was remembered for its cruelty towards the player. In most cases, the only adequate chance to pass a level is not to die while passing it in order to get to the boss with a normal weapon. It is not easy to do this: opponents shoot out of all the cracks, attacks are not always easy to predict, and characters die from one bullet. As if this was not enough, in the game for everything, three lives are given about everything, so rarely anyone passed beyond the fifth level. Saves only the Konami code, which makes it possible to replay the level over and over again.

Ninja Gaiden III: The Ancient Ship of Doom

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The same ill-fated plane landing in Top Gun

One of the first flight simulators in history was based on the film of the same name with Tom Cruise. He was remembered for an incredible sense of freedom, and also for completely frustrating landings on an aircraft carrier: it is one thing to fight opponents and feel like an ace, but quite another thing is to miss landing and crash over and over again at the very end of the first mission. And if by some miracle you manage not to get the controls right and manage the landing, in the next mission you will face a much more difficult enemy – refueling on the fly. Few people could do it.

Battletoads

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Super Mario Bros .: The Lost Levels Last World Walkthrough

Mario is known and loved all over the world: at some point he even became more popular Mickey Mouse. After the success of the first part of the plumber brothers’ adventures, the sequel was not long in coming. More precisely, even two sequels: a game very similar to the first was released in Japan, but in America and Europe, under the guise of the second part, Doki Doki Panic appeared with altered sprites. After some time, the “second” part was still released under the name The Lost Levels. Why did it happen? Largely because the game turned out to be incredibly difficult: poisoned mushrooms appeared, piranha flowers can attack even when the plumbers are on the pipe, and at the eighth level you have to defeat two Bowsers. And also added a wind that can push Mario into the abyss, and false warp zones: the player habitually gets to the “shortener”, and instead of going to the next locations, the player throws him to the very beginning. Passing it is really a great achievement.

Silver Surfer

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Final level Ghosts’n Goblins

In the explanatory dictionary for the definition of the word “complexity” you can safely put this game. As in many other titles of those times, enemies attack from all sides and endlessly appear literally out of the ground. And for the mighty knight that goes in search of the princess, one poke is enough to stay in the family – he will not survive the next blow. The game offers a wide variety of weapons, but any of them seem weak. If you managed to get used to and get your hands on in battles, the timer will remind you of itself. Yes, yes, all this must be completed in a certain time. And in the final, the main twist awaits: if by some miracle you managed to defeat the final boss, having the wrong weapon in your hands, the game will patiently explain that this is all just an illusion created by the devil, and … will send you back to the first level. At such moments, it seems that the Ghosts’n Goblins themselves are the illusion of the devil. How else to explain such hatred towards the player?

After a dozen hours of playing on “Dandy” bloody sweat appears and the third eye opens, and the notorious Ornstein and Smaug from Dark Souls can be scored with closed eyes, focusing only on reflexes. Few compares to the feeling that a player feels after seeing the final splash screen of Ninja Gaiden 3. Compared to the treasures of the NES, modern titles often feel like an easy walk – so they return again and again, preferring “old school” to new ones.

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