Astralis has long been the main trendsetter and role model in Counter-Strike: Global Offensive. The only four-time major champions have proven that in the transient and unstable world of CS, stability can be maintained over a long distance. At first, the club was the first to set the fashion for sports psychologists, and now it was the first to expand the composition to seven people, where everyone can replace a partner at any time – just like in big sports. Cybersport.ru talked with representatives of CIS organizations about how they relate to this practice and whether this approach is applicable in our region.
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Why are expanded formulations needed?
Leaving aside the period of the coronavirus pandemic, Counter-Strike hosts major LAN tournaments with heavy prize pools almost every week. Competition has grown incredibly in recent years, so most often champions succeed each other: teams simply do not maintain the highest pace and rarely win several tournaments in a row.
Remember the same Team liquid: in the spring and summer of last year, the team crushed everyone in a row for three months, but after the major surrendered. The same way mousesports gave an excellent series of tournaments at the end of 2019, and now it is often tormented by the middle peasants. The same can be said of Fnatic, Natus vincere and Evil geniuses.
Teams surrender for a simple reason: the strength of all is not infinite. No matter how well the system is built in conditional mousesports, no one is immune from burnout. Yes, in Counter-Strike there are so-called player breaks: twice a year (usually before majors), all eminent teams go on vacation for a week. But this is clearly not enough.
It’s not without reason that almost all cybersportsmen vocally say that now from the top 10 / top 15 of the HLTV.org rating everyone can beat everyone: it really is, it depends only on the specific time. Some get tired, others gain strength – teams change places in the ranking, and this is an endless process. But if teams can replace cybersportsmen during the course of the season and at the same time not ruin the whole system, CS will gain more stability in terms of team results.
How will it work?
Now everyone’s eyes are on Astralis – everyone is waiting for her seven-man roster to work. There are two scenarios here, but not the fact that one of them will become widespread in the near future:
The first and most obvious way to exist for such a roster is to make replacements between tournaments. Cybersportsmen themselves know their supply of strength and will be able to tell in advance when they need a break: at this time, replacement players will be able to calmly dial in online, study the demos of teammates, and then join the team.
The second option – replacements during the tournament. For example, the organizers of the BLAST Pro Series seem to the corresponding rule will be introduced soon. If this happens, it will be the first such precedent. Will this practice be the norm? It depends on whether CSPPA will like it and if other, larger tournament operators will listen, especially ESL.
Who will benefit from this?
On paper, those with more money. The fact is that in teams of 5+ people the concept of “replacement player” is unlikely to be applicable: formally, everyone should be ready to replace everyone at any time, that is, all e-sportsmen will have to be on alert. In e-sports (especially in the case of the CIS) you can often hear: “The player was transferred to the reserve.” In practice, this means that he will most likely no longer play for the team: he is often cut off his salary and, in fact, removed from the team. Everything is different here.
Compositions of 5+ people will most likely be able to afford the richest organizations: those who will be ready to pay salaries not to five or six roster participants (considering the trainer), but seven, eight or more: everyone has different budgets, not every will be ready to fork out. In addition, it is necessary to take into account possible transportation costs, etc.: it is unlikely that all extended staff will pay for accommodation and flights, for the “extra” players they will probably have to pay for the organizations themselves. Club leaders agree with this:
However, the financial issue is not the only one. For example, CEO Virtus.pro Sergey Glamazda believes that the practice will not take root in the CIS for another reason – the players in our region have a different mentality:
What is the result?
Almost all the club leaders we talked to said they were not going to follow the Astralis example – at least for now. The Danes initiative is certainly innovative, and therefore interesting. But blindly copying their ideas is pointless. Still, e-sports in Counter-Strike are not just teams; it is possible to make decisions unilaterally, but there are no guarantees that the same MOTs adapt so quickly. And it’s far from the fact that the latter will do this at all: as we knowCounter-Strike doesn’t really like to change without the intervention of Valve.