https://www.cybersport.ru/counter-strike-go/articles/kak-my-razvlekalis-v-kompyuternykh-klubakh-samye-zabavnye-karty-i-rezhimy-v-starykh-versiyakh-counter-strike

We recently remembered cards and chips from older versions of Counter-Strike that didn’t make it to CS: GO. Then it was about the usual matchmaking. However, in Counter-Strike, especially in the times of the popularity of computer clubs, competitive modes were not always in the first place: often gamers entered the game in order to have fun with friends, and not to increase the rank. Therefore, users have created dozens of unusual modes and thousands of maps for them. The abundance of fan content is one of the reasons for Counter-Strike’s continued popularity. You don’t have to be an employee of Valve to create a map or mode that will then captivate hundreds of thousands of gamers – you just need to have the necessary skills and enthusiasm. In the meantime, let’s recall the most popular and interesting maps and modes created by the community in the material Cybersport.ru.

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Guo Pool, I created

If ten people were not recruited for the lobby, and the four of us did not want to wander aimlessly around the usual map, the FY mode always came to the rescue (stands for Fight Yard – “fighting arena”). The mode itself was fully consistent with the name and was a dynamic carnage in which even 1v1 could have a good time (although, in my opinion, the ideal option is 3v3). There was no need to buy a weapon here – it was already scattered near the respawn, the main thing is to pick up the right one in time, because the opponent could already be a couple of meters away from you.

FY maps were usually a small square with a few pillars or walls in the center and a couple of hiding spots on the sides. You could run from your own to the enemy respawn in literally five seconds, so there were no tactical delights here: only reaction speed and accuracy were decisive (and a little luck, because only shotguns could be next to you when the enemy had already distorted the AK-47 bolt) …

The most popular map for this mode is probably fy_pool_day. It attracted with an interesting design: the players had to hide not behind faceless concrete columns, but behind lockers with clothes, and the whole battle was fought against the background of washstands, sunbeds and urinals, and, of course, the pool located in the center. Fy_pool_day has hundreds of different modifications – this is how gamers liked the map at one time.

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Fy_pool_day

No less popular was the $ 2000 card, which in general is considered by many to be the progenitor of this mode. It lacked the design sophistication of fy_pool_day, and its structure itself was much simpler. However, this did not make the battles on the map more dull – on the contrary, due to even fewer distractions, there have always been the most violent skirmishes there.

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$ 2000

I have a special nostalgia for the fy_iceworld map, which was perfectly brought to mind in CS: Source. She also had several dozen (if not hundreds) modifications. Particularly curious were the versions where the concrete blocks in the center turned into small huts that could be entered.

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Fy_iceworld

The zombies are here!

Every Counter-Strike fan has probably played zombie mode at least once. Finding a full-fledged lobby in a computer club was problematic for him, because ideally the format involved at least two dozen participants – at least because it is much more fun this way. Unlike Call of Duty, in Counter-Strike, the role of the zombie went not to the NPC, but to the player. He was supposed to infect everyone else in the allotted time – often five minutes, but this, as they say, is at the discretion of the administrator. Ordinary people, on the contrary, had to survive this period. To win, it is necessary that at least one person remains alive.

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Zombie Mode

For the zombie mode, of course, special maps were created that had the zm prefix. They were supplied with a huge number of “nests”, hills and other shelters, which were supposed to help the players to escape from zombies. After all, it was impossible to exterminate the latter: they had an increased supply of health, and after death they were reborn again. The only weakness of zombies is that they could only attack in melee, and an aimed shot to the head could knock them back.

At the beginning of the round, people were given some time to take comfortable positions and surround them with mines and traps (yes, the regime also had an additional special weapon that could burn zombies or stun them). Naturally, the players often huddled together, seated in some hard-to-reach corner. There were no problems with the first attacks of lone zombies. However, as soon as there were more of them, a real massacre began in the spirit of the movie World War Z. The defense cracked, one infected player immediately became a sentence for a detachment of six or seven fighters hiding behind him. A similar picture could often be seen on the zm_dusts map.

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Zm_dusts

Real professionals of the regime acted much more prudently: they studied the maps up and down to find secrets, vulnerabilities and bugs there that would allow you to quickly move and climb into practically inaccessible corners. For example, on zm_lila_panic_173 there were literally a dozen of such secret passages. An experienced player could always hide from pursuit simply by jumping to the desired point on the wall and finding himself in a hidden tunnel. Parsing videos zm_lila_panic_173 collected hundreds of thousands of views on YouTube, which is very good by the standards of the late 2000s. Those who were not ready to dive so deeply into the study of the regime often had to be content with the role of zombies, dying in the first two minutes and running the rest of the match in search of brains.

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