Wild lands
The plot used by the new Tom Clancy’s is discreetly abused in the recent common imagination, but it is not that intriguing: it is catapulted in Bolivia, we should drive a team of lethal and specialized agents, the Ghosts, in hunting for the highest members of the Bolivian sign which controls all the drug nursing in the area. At the head of this hierarchical structure is El Sueno, the
Pablo Escobar of the situation dreaming of the undisputed domination within a nation that wants to bend to his will. Bolivia of Wildlandshowever, it will have many surprises, starting with the cure and the mastery with which it has been recreated: our wandering around this inguinal territory will be alternating with small urban agglomerations, difficult mountain ranges to climb and hostile forests that limit visibility.
But the most striking thing is the constant feeling that the environment around us is alive and somewhat independent, in this sense it helps a lot in the dynamic weather and the daytime cycle, as well as the small glimpses of everyday life of the inhabitants of as w
e can grasp in the middle of our travels from one goal to the next: the Bolivian people is not a simple outline, but when called into question becomes an integral part of the experience. The sign of Santa Blanca is a very cumbersome presence, and the c
onsequences will be not only us, or the other military forces involved in this ruthless territorial guerrilla, but also the poor farmers and breeders who populate the Bolivian highlands. Moving from one place to another will be very d
ynamic and, above all, full of possibilities, thanks to vehicles of all kinds: from the most grueling cars to the most powerful, without counting helicopters, planes and motorboats. In short, the setting chosen by the development team proves to be winning and definitely one of the most accomplished aspects of production. Also technically Wildlandsit behaves in a discreet way: giving up for things to a very high level of detail in some texture, especially in those that cha
racterize the flora, but the eye is satisfactory and breathtaking: you will often stop on the edge of a precipice to admire the immense plains below you, rather than overflowing a lake by splashing the water and thus obliterating the birds you were drinking to escape scared.
Plata o Plomo
Ghost Recon Wildlandsbut it is also and above all action, from the most immediate and furious to the more subtle and reasoned one. Ubisoft’s free roaming gives a lot of freedom to approach the player, who can decide whether to make a direct attack on enemies by consuming bullets and spreading as much blood as possible, or arranging real stealth operatio
ns where the enemy will not even notice of your presence. After losing a few minutes in creating the character through a pretty cl
assical editor that also gives some interesting personalization, such as a wide choice of tattoos to apply on our soldier’s arms rather than scarring and various cosmetic items, we are catapulted in the heart of the action. The missions we experienced during our hands-ons alternated essentially between recovering a hostage, eliminating a particular target
or assaulting an enemy fortress, and we can say that all these types of operations succeed to better embody the soul of the game if you play in stealth style. Despite this, however, the gaming structure and especially the level design clearly show that they remain fairly hybrid without pushing the player to prefer one or the other solution. For this reason, it is likely that you w
ill often find yourself open to the fire, renouncing in part to refined tactics. The classic third person shooter system eliminating a certain goal or assaulting an enemy fortress, and we can say that all these types of operations can better embody the s
oul of the game if you play in stealth style. Despite this, however, the gaming structure and especially the level design clearly show that they remain fairly hybrid without pushing the player to prefer one or the other solution. For this re
ason, it is likely that you will often find yourself open to the fire, renouncing in part to refined tactics. The classic third person shoot
er system eliminating a certain goal or assaulting an enemy fortress, and we can say that all these types of operations can better embody the soul of the game if you play in stealth style. Despite this, however, the gaming structure and especially the level design clearly show that they remain fairly hybrid without pushing the player to prefer one or the othe
r solution. For this reason, it is likely that you will often find yourself open to the fire, renouncing in part to refined tactics. The classic thi
rd person shooter system Despite this, however, the gaming structure and especially the level design clearly show that they remain fairly hybrid without pushing the player to prefer one or the other solution. For this reason, it is likely that you will often find yourself open to the fire, renouncing in part to refined tactics. The classic third person shooter s
ystem Despite this, however, the gaming structure and especially the level design clearly show that they remain fairly hybrid without pushing the player to prefer one or the other solution. For this reason, it is likely that you will often find yourself open to the fire, renouncing in part to refined tactics. The classic third person shooter systemthenvece is not
very accentuated and is not an indispensable part of the gaming experience: in fact, you can alternate more adventurous sections with others more reasonably without having to resort to the shells. The controls and the gameplay seemed to be good even though some aspects are obviously to be reckoned: the character’s response is a bit ‘rigi
d, it is also guilty of animation for now quite tied and slightly fluid, while weapons gunplay effectively mirrors the type of mouth of fire you are using, requiring you to diversify the clash with the enemy. Obviously, the whole Wildlands game structureis exalted by the four-player co-operative, especially if you decide to be side-by-side with the same intentions.
On the contrary, then playing lighter (in GTA style, to understand each other), all the foundations of the game might collapse and give you a distorted view of the essence of the title. Coordinate the attacks, use the supplied drone to explore the environme
nt in advance and highlight enemies , study the right equipment, and attach perk (which will be discussed later), then move on to action and bring the mission to a brilliant rather than struggling a bit more, will succeed in satisfying and above all push us to continue experimenting with different tactics and approaches.