Game designer Naoki Yoshida working on Final fantasy xiv and Final Fantasy XVI, shared bits of the details of the sixteenth part.
According to him, in the XVIth they rely heavily on battles – this is not surprising, because Ryota Suzuki is actually responsible for the combat system, who had previously worked on Dragon’s dogma and Devil may cry 5…
However, as Yoshida notes, not everyone will want to delve into the details of the features of the combat system, and many will even prefer to just enjoy the story – for such a layer of players a special mode is implemented.
“Therefore, those who play poorly in action games shouldn’t worry too much.“.
At the same time, Final Fantasy XVI is doing a lot with an adult audience that has grown with the series – and has already faced good and evil in reality.
“People have to face certain challenges as adults, so I want to make the main theme of the game something that can be understood by those who grew up with Final Fantasy. So that they can find something interesting for themselves and get food for thought“.
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