Any talk about Final Fantasy XIV will inevitably begin with a reference to the darkest point in its history – the release of version 1.0, which was a total failure in all but graphics.
Square Enix had to throw it in the junk entirely and put a lot of money and resources in the version 2.0, which has made a miracle, changing the public opinion with a sharply negative to extremely flattering, and has achieved great success immediately at the output.
Now, four years later, it is difficult to understand what all praised FFXIV 2.0 in it if found. Moreover, it is the content version 2.0 – the main obstacle that new players will encounter on the way to an excellent addition.
Final Fantasy 14: A Realm Reborn was only operation on errors. Successful, yes, but doing deficiencies, you will not create a masterpiece. Moreover, developers needed to keep all the legacy version 1.0 – the world, the profession of heroes, the key NPC and so on – and this, too, has left its mark on the structure of the game.
In A Realm Reborn, we went on all the same locations (albeit modified a disaster), goes through the same dungeon, fought with the same bosses.
The path from 1 to level 50 seemed very lengthy and tedious: first ability was very small and the combat system did not reveal himself to the full, the experience is not enough, and the plot had to rush back and forth on the three city-states and to solve some small-town problem .
And it was not at all what you expect from Final Fantasy. In the next content patch things went better, but gradually the new dungeon has become much more colorful and inventive, the plot began to emerge intrigue.
And with the addition of Final Fantasy XIV: Heavensward game has reached a new level of quality and in the story, and gameplay. The plot is not so slack, he became a little more mature and “darker”; narrative structure began to resemble a classic JRPG, in which the heroes command sends the wrong and strange lands in the name of something important;
All classes got new skills that do not change the style of the game radically, but enriched with new fighting mechanics. Every content patch (ie, once every 3-4 months) in the game there is a new piece of content: dungeon, raid bosses, job …
Even before the Stormblood in FFXIV was so much content that would be enough for a month game. And the variety of content. I could write an entire article just listing, than you can do in the game!
And Stormblood – largely addition attendant predictable. FFXIV gave the fans exactly what they were waiting for, in the right quantity and, more importantly, quality.
It added a new and spacious location, a new big city and a small hub for high-level characters and quests, two new professions (alas, both – DPS, which is why the tanks and frail in demand as never before), watch the storyline campaign on 30, three new bosses supercomplex their individual versions of a pile of side quests, and a bunch of other little things.
A couple of weeks after the release came the first raid, which offers several memorable defeat of the bosses of Final Fantasy the V , and now, a month after its release – it complicated version, forcing sweat even well-coordinated team. Fascinatingly? Not that word.
Cooperative play in Final Fantasy XIV – it’s a great co-op experience, and overcoming the most difficult test gives neither the incomparable sensation (joke about Dark Souls on the MMO world).
Any talk about Final Fantasy XIV will inevitably begin with a reference to the darkest point in its history – the release of version 1.0, which was a total failure in all but graphics.
Square Enix had to throw it in the junk entirely and put a lot of money and resources in the version 2.0, which has made a miracle, changing the public opinion with a sharply negative to extremely flattering, and has achieved great success immediately at the output.
Now, four years later, it is difficult to understand what all praised FFXIV 2.0 in it if found. Moreover, it is the content version 2.0 – the main obstacle that new players will encounter on the way to an excellent addition.
Final Fantasy 14: A Realm Reborn was only operation on errors. Successful, yes, but doing deficiencies, you will not create a masterpiece. Moreover, developers needed to keep all the legacy version 1.0 – the world, the profession of heroes, the key NPC and so on – and this, too, has left its mark on the structure of the game.
In A Realm Reborn, we went on all the same locations (albeit modified a disaster), goes through the same dungeon, fought with the same bosses.
The path from 1 to level 50 seemed very lengthy and tedious: first ability was very small and the combat system did not reveal himself to the full, the experience is not enough, and the plot had to rush back and forth on the three city-states and to solve some small-town problem .
And it was not at all what you expect from Final Fantasy. In the next content patch things went better, but gradually the new dungeon has become much more colorful and inventive, the plot began to emerge intrigue.
And with the addition of Final Fantasy XIV: Heavensward game has reached a new level of quality and in the story, and gameplay.
The plot is not so slack, he became a little more mature and “darker”; narrative structure began to resemble a classic JRPG, in which the heroes command sends the wrong and strange lands in the name of something important;
All classes got new skills that do not change the style of the game radically, but enriched with new fighting mechanics.
Every content patch (ie, once every 3-4 months) in the game there is a new piece of content: dungeon, raid bosses, job …
Even before the Stormblood in FFXIV was so much content that would be enough for a month game. And the variety of content. I could write an entire article just listing, than you can do in the game!
And Stormblood – largely addition attendant predictable. FFXIV gave the fans exactly what they were waiting for, in the right quantity and, more importantly, quality.
It added a new and spacious location, a new big city and a small hub for high-level characters and quests, two new professions (alas, both – DPS, which is why the tanks and frail in demand as never before), watch the storyline campaign on 30, three new bosses supercomplex their individual versions of a pile of side quests, and a bunch of other little things.
A couple of weeks after the release came the first raid, which offers several memorable defeat of the bosses of Final Fantasy the V , and now, a month after its release – it complicated version, forcing sweat even well-coordinated team. Fascinatingly? Not that word.
Cooperative play in Final Fantasy XIV – it’s a great co-op experience, and overcoming the most difficult test gives neither the incomparable sensation (joke about Dark Souls on the MMO world).