Wasteland was released before the first Fallout
Fallout is not the first Interplay game dedicated to the effects of nuclear war.
In 1988, the studio, with the support of the publisher Electronic Arts.
Introduced the Wasteland role-playing game, which took about five years to develop.
In it, the players assumed the role of the commander of the Desert Rangers squad.
Maintaining relative order in the territory left over from the United States.
Despite the fact that Wasteland was commercially successful, the sequels did not come up with it.
Fountain of Dreams, on which a completely different team was working.
Was not advertised as a continuation, and the Meantime project was completely covered.
Therefore, Interplay decided to make an analogue of the Wastelands.
Focusing on the same principles and themes.
And in 1997 came the first Fallout.
Dinosaurs could appear in Fallout
In 2018, when mentioning Fallout, the post-apocalyptic Wasteland, full of abandoned and partially damaged houses.
Funny robots, dangerous and not very mutants, as well as other wonders of nature, immediately come to mind.
As it turned out, this was not the only setting that the developers seriously considered.
Initially, they planned to make a traditional fantasy RPG, good in the 90s with might and main flourished.
Then they had an absolutely crazy idea – to give gamers the opportunity to play for dinosaurs.
Remember, we are still talking about a role-playing game!
Nevertheless, both concepts were ultimately abandoned.
Giving preference to the nuclear end of the world.
Fallout could cancel
In the midst of Fallout production, Interplay received the rights to develop games based on Dungeons & Dragons.
Then the company management decided that it would be advisable to transfer the team to create a more traditional role-playing game.
Nevertheless, game designer Tim Kane convinced management to continue working on a post-apocalyptic RPG.
The same thing happened when the company wanted to make Fallout a multiplayer game against the background of Diablo’s success.
Hitchhiker’s Guide to the Galaxy”
Fallout 2, like its predecessor, is full of mysteries and all kinds of Easter eggs, most of which are quite obvious.
For example, the TARDIS from Doctor Who.
But there are much more inconspicuous. That only is a reference to the work of Douglas Adams – “The Hitchhiker’s Guide to the Galaxy.”
In the game you can find a tattered whale and petunia flowers scattered around it.
Those who are not familiar with the work of Adams, of course, will not notice anything unusual in this.
But in the book there was a scene where an activated infinitely unbelievable engine turned two nuclear missiles into a surprised sperm whale and a vase of petunias – both were not lucky enough to be killed on the ground.
The most famous character in the series.
Surely, Fallout fans remember Harold, because he appeared in almost all games of the series.
Starting with the first part and ending with the third license plate.
This is a mutant whose real tree grows out of his head.
By the way, the character calls him Bob or, when bored, Herbert!
From game to game it was possible to observe how the tree gradually absorbs Harold.
In Fallout 3, the hero is already completely overgrown with them.
The character remained forever in the north of Washington, chained to one place.
Over time, the tree sect settled around him, which considered Bob a deity.
Players, by the way, had a choice: to destroy a tree, accelerate its growth or leave it as it is.
The original Fallout 3 was also an isometric RPG.
After the success of Fallout 2 in 1998, the studio Black Isle, a division of Interplay.
Worked on a full-fledged sequel codenamed Van Buren.
Like the first two parts, the third was to become an isometric RPG.
Where the protagonist and part-time escaped prisoner had to stop an impostor who decided to arrange a genocide.
But soon the project was turned off, the Black Isle was dissolved, and the rights to Fallout went to Bethesda.
Nevertheless, the network has a demo of the original Fallout 3.
Surgeon Simulator In Fallout 3
In the Fallout series, elements of survival along with role-playing elements have always played an important role.
But it seems that the developers thought they were not enough.
Therefore, initially they wanted to add a kind of surgical mini-game to Fallout 3.
When they received particularly serious injuries, the main character had to “patch” with his own hands.
As a result, Bethesda still refused this idea and cut out the mechanics from the final version of Fallout 3.
The team concluded that in practice it significantly delays the passage and seriously knocks the pace of the game.
S.P.E.C.I.A.L could be replaced
In one of the previous paragraphs, we already mentioned that initially the creators of Fallout generally thought of creating fantasy RPGs.
Including those based on Dungeons & Dragons .
But ultimately refused, because by that time there were already many similar games.
They wanted to come up with their own setting, although the problem was not only in it.
Even the authors had to decide on a role-playing system that would form the basis of the future game.
After going through dozens of options, they settled on the well-known role-playing system GURPS, but as a result, it also had to be abandoned.
The fact is that representatives of the company Steve Jackson.
The author of GURPS, looked at the entry of Fallout.
Where a soldier in power armor brutally killed a prisoner.
Were stunned by this level of violence and broke the contract.
Then the developers of the post-apocalyptic RPG came up with their own – SPECIAL
They created it literally in a week and only then decided to add perks to it.
However, SPECIAL turned out to be incredibly deep.
It is simply impossible to create the wrong build based on it.
Even if you put all the points into force and make the protagonist of the near blockhead of the main character.
You can still play the game – and for such a character there are plenty of opportunities.
170 thousand lines of conversations were written for Fallout 4
Before Fallout 4, all the main characters were not very talkative – they were simply not voiced.
In the fourth part, Bethesda finally decided to change it and invited two actors.
For each of whom they wrote as many as 13 thousand lines of dialogues.
On their record took about two years. At the same time, a total of 170 thousand lines of dialogues in the Fallout 4 script!
Fallout 4 – the most successful part of the series
Although the Fallout series quickly became a cult, it was never particularly successful commercially.
Fallout 3 in the first week after the release brought Bethesda only 300 million dollars.
And New Vegas started even worse, having collected the same amount only for a month.
Fallout 4 can be treated differently, but the last part at the moment has become the most successful in the series.
In just 24 hours, she brought developers $ 750 million.