The freedom of action is one of the hallmarks of the genre and in this sense, the new Amplitude Studios does not disappoint. Expand your empire as you like, using brute force or using diplomacy and trade; Investigate new technologies that empower the growth of the worlds under your command, or create the most destructive spacecraft fleet in the entire univ
erse. Let them tremble before your power! Or that they are amazed by the achievements of science. Endless Space 2 puts few limits to that difficult task that is to reach supremacy in space. ¿ Bribes? A way like any other to avoid war or take over entire planet
s. And it’s something that I love! How, based on your actions, in a fluid way, you build a high quality science fiction story and you really feel part of it. If a war has been unleashed, or a civilization has been extinguished, it will be because of your actions, or those of your enemies, but in the end, you will feel that it was inevitable.
Create your own story
Beyond the usual options, that you can declare war or seek peace through diplomacy and trade, what fascinates me about this videogame edited by Sega are the subtle differences that exist between the eight factions at stake. Militarists, p
Problem that does not exist for the Riftborn , for example, which are machines that build themselves and, therefore, have it as easy as making new citizens in the place of destination. Others, such as the Vodyani , a nomadic people, colo
nize worlds instantaneously thanks to their gigantic Space Arcas, but of course, that has a risk, since losing one of these ships is a terrible economic and time expense. Small details that magnify a video game that also knows how to
take advantage of political maneuvers, forcing us to adopt laws in which we do not believe if someone with an ideology other than the
one we supported rises with power. We can try to avoid it with bribes, or with intimidation, but sometimes … sometimes things do not go as we wish, and that is when the action becomes more interesting. Also more difficult, because it is necessary to react to unexpected situations.
Every action, however small it may seem, influences the way in which our civilization evolves
Every action, however small it may seem, influences the way in which our civilization evolves . The new technologies that we investigate, the constructions that we build in our worlds, the policies we are committed to; ecologists, pa
If you opt for diplomacy , and focus your efforts on enhancing your skills as a negotiator, you will find more than interesting options to avoid unnecessary confrontations, although artificial intelligence tends to be generally quite flat without leavin
g the classic script of “do not enter into my territory!” or “we are going to trade that will come in handy”. There are very interesting details like bribes or the use of influence to conquer worlds without taking up arms, but in general, in the long ru
n, a more complete and profound system is missing. Something like the fun political system that I used to talk to you about and what such good feelings have left me or even the trade, with prices that will oscillate incessantly depending on how the
action evolves and, therefore, with more than enough alternatives so that someone clever knows how to take advantage of it.
At the military level , Endless Space 2 also fulfills what was expected: there are a handful of ships to choose from and, thanks to science, all of them can be customized with great freedom to finally form a space fleet to suit the consumer.
The battles? They are not especially complex, you do not direct your ships manually, but by applying certain tactics you can change the course of the fight in your favor, which is not bad, because when you achieve success you feel it as yours, they have been your decisions !, not the simple arithmetic, those that have given you the victory.
Each new game I started has made me want a little more to this 4X strategy video game that, yes, does not always take advantage
of its full potential. Before I talked about his great narrative, how well he spins the missions to make you feel part of a fantastic journey through the stars, but these tasks, these stories, which have been translated into Spanish (although there are still parts in English), are repeated too regularly. It does not matter if you guide the steps of humans or a ci
vilization of insects; the tasks are usually the same without many changes at the script level, which in the medium term can create a certain
sensation of “this I have lived it before”. The heroes, that you can recruit during your trip, they do not give off much personality either. In the artistic, yes, they are the most, but their special skills and their role in general within the action is not particularly attractive … it is useful!