“Employees have been given the opportunity to take care of themselves and their loved ones,” Neil Drackmann explained the delay to The Last of Us Part II.

April 2 Sony Interactive Entertainment announced the transfer The Last of Us Part II For undefined period. This is the second time the publisher has delayed the game. For the first time, additional polishing was called the reason – the team wanted to bring the project to the level of quality that Naughty Dog games are famous for. The second time the project was postponed due to logistics problems arising from the global coronavirus pandemic.

Immediately after the announcement of the SIE of the sad news, Naughty Dog addressed the fans. The developers apologized to the community and assured the buyers that the game was almost complete.

“However, right after we finished the game, we were faced with reality – because of the uncontrolled logistics we were unable to release The Last of Us Part II. We want to be sure that everyone can launch The Last of Us Part II at about the same time, so we did everything possible to ensure the best gaming experience for absolutely everyone. And this meant that we needed to delay the release of the game until we could solve the problems with logistics. ”

Two days later, Naughty Dog creative director Neil Drakmann commented on the situation. In a podcast posted on the PlayStation Blog website, the developer explained the delay of The Last of Us Part II.

Key points of the interview read below.

  • When the studio transferred its employees to remote work, they were given the opportunity to take care of themselves and their loved ones. The developers were even allowed to take one or two days off, if necessary, despite the fact that, due to the current situation, the release date, May 29, could be rescheduled.
  • When asked why the studio did not want to release the game exclusively in digital format, Neil Drackmann replied that “no final decision has yet been made.” He stressed that the infrastructure of some regions does not allow this and does not want these places to be excluded.. At the moment, the studio considers various ways out of the current situation and wants to release the game for everyone as soon as possible, but this will take time, and of course, everything will depend on the development of the situation with coronavirus.
  • As for the demo distributed through the PlayStation Store, Drackmann doubts that it will be released. He says that a public demo is not at all like a closed show of a game for the press, complaining that creating it will require a lot of work by literally writing a demo from scratch, since the piece of the game shown to the press a few months ago is obviously outdated , and The Last of Us Part II itself has since improved significantly.
  • The development has already moved to the final stage, it remains to fix minor errors and how to polish the game.

The Last of Us Part II is scheduled for release on the PlayStation 4 and currently does not have any, even an approximate release date. Last night, gameplay footage appeared on the net, showing a snowy town and an old concert hall where Ellie is trying to play the guitar.

Read also: Designing the Xbox Series X: How Microsoft Rethinks the Console Form Factor

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