Capcom presented a video game four years ago that had a special aura. The company was moving away from its great franchises and successes and was presenting itself with a new intellectual property that wanted to take advantage of the pull of Western-style Action RPG games. Dragon’s Dogma was compared to Kingdoms of Amalur, Dark Souls and many other similar names.
But the reality is that the Capcom game had many more surprises in its interior than they could at first glance, and it became a pleasant experience for those who could prove it.
The game, however, was not entirely polished and had some elements that could be improved. Several of them played with Dark Arisen, expansion that appeared later and that completed a remarkable game in a more solid way on all fronts.
The game starts exactly as we remembered it and as it was in the consoles of last generation. We are controlling a hero who enters with other characters in a place full of enemies and that does not stop being the tutorial of the title in which we are going to get control.
Despite having adapted to the control with keyboard and mouse, the title works perfectly with a command, since it was connected in this way and at least in our case it seems the most agile of all. In any case, after the almost metaphorical introduction of the world of Dragon’s Dogma we will move to the “real” time that we will have
to live and fight with a chosen hero that we will have created and previously customized. Cassardis is our starting place, where a red dragon appears in a cyclical way to kill everyone.
Like the classic Action RPG, we have a character customization that allows us to choose one of the three starting vocations: wrestler, strider or magician. The choice is not trivial, since the combat styles and movements are different from each other.
The warrior is the warrior of all life with his sword and shield, ideal to fight at close range and to hold the stakes of the most powerful enemies.
The strider is for us the most attractive profile: fast, fast and designed to fight at a distance. The magician also has some spells to heal the companions and attack with fire as the main character. Later we can expand our vocation with others that mix skills and attributes of two of the original classes.
The combat system is quite simple, it allows us to make two types of attacks, change between the weapons we have, some agile and evasive movements in combat and also give some orders to the pawns. Dragon’s Dogma is designed for the classic single player
experience, and this may seem strange when we know the concept of pawns, ends up being one of its virtues: a title to enjoy yourself from start to finish. The pawns are nonhumans who look like humans who accompany us
throughout the adventure. We will have one created by ourselves and others can be recruited from the faults or by finding it through the streets and villages we visit. The pawn is an autonomous NPC that fights on its own and has its attributes and weaknesses well
marked. It is not advisable to take pawns striders if we are of this class, since no one will assault the enemies, for example. the system of pawns is interesting because we can go recruiting some of all kinds, they help us to discover secrets and places in unexplored zones and they contribute much more than a simple support in combat.