Two years after the release of the PC cult shooter Doom made it to the Super Nintendo Entertainment System, or just SNES. And almost 25 years later, the source code of the console version of the game was published online.
The SNES version did not use the original Doom engine. Instead, lead programmer Randle Linden created his own engine called Reality. It allowed the shooter to run on a 16-bit console with severe memory constraints.
It was Linden who published the source code for the SNES version of Doom on Github… You can download it here.
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