A magical story about a world sunk in the ocean, punished by the gods. Our role: to redeem the human species from its sins by proving worthy of a second chance, on board a submarine and facing dangerous adversities. Diluvion envelops us in the darkness of the depths, not exempt of beauty.

As if we were a child sitting in front of our grandfather in the warmth of the fireplace, Diluvionbegins with the narration of a story in the style “once upon a time”, and really manages to awaken our interest. The story that is presented to us is about man,


punished by the gods because of his lower passions (envy and greed that leads to the horror of war, despite having everything one could wish to live in peace and harmony).

Diluvion (PC) screenshot

Due to such evils, the planet was completely flooded and all that is known in our era is the seabed , covered irremediably by an impenetrable layer of ice. In spite of everything, a minimum hope was given to humanity: in the depths of the ocean there


lives the last divine gift, the only possibility of returning the human being to the earth and allowing him to abandon his underwater hardships.


Only the bravest and deserving of such an honor will be able to reach the goal of every self-respecting adventurer, and we are the protagonists of this story.

With this presentation we are thrown straight into the water on board a submarine, the one we have chosen among three options. While we take our first steps, the tutorial invites us to familiarize ourselves with the most basic and recurring actions, all in real time:


turn, face the ship, establish the speed of progress and check the status of our crew, which will play an important role and will vary throughout our experience. From the first moment it is clear to us that a single man can not take care of everything, so to look for new recruits is necessary to, at least, occupy basic functions


such as the communications room, the manual cannon or the torpedoes, since our first On board the adventure begins at our side and is in charge of the orders of movement of the ship. From there, we can hire more workers with different skill levels for each


function, which will help the performance of each task we entrust to them. Perhaps this explained may seem complex, but in practice it is really simple

Diluvion (PC) screenshot: the control is totally direct, with each action assigned to a button, and only the inventory and the management of the company will require stopping to plan things with more attention, although always keeping us safe, since the game will not pause while we retouch here and there.


Its finish, on the other hand, offers too many ups and downs. We play it with pad, which in general is a good option, but at certain times, especially when speaking with other characters, browsing the inventory and other actions where the cursor is present, it is


convenient (and much) to have the mouse nearby, that the game tends to interpret certain movements of the stick to convenience and highlight objects or characters without your permission. It also confuses in some situations the central point of view,

Deepening more in its playable proposal, Arachnid Games offers maps with a very generous extension full of small secrets and several places of interest. Every time we enter a new area, the first thing that we are driven to do is to look for some inhabited location


where we can gather information and, above all, obtain a map of the area. These are always empty and will only be filled with our discoveries,


serving as a reference while navigating but in no case guiding us automatically, since there is no radar that shows our position at all times. All this favors the feeling of adventurewhen we lose ourselves when exploring freely,


feeling that we have to keep an eye on the sea and another on the map, especially if we consider that depth multiplies the navigable land.


However, the compass does inform us of the direction in which the nearby locations we have already visited are located, and the game has an original


guidance system for the main story objectives that, although it does not take us from the hand to the specific place that we have to reach, it does introduce us in the right direction.