A desired character
Known by veterans of the series with the name of Priest of Rathma (the latter’s first Nefilim Negroman of the Diablo Universe) as we have repeatedly repeated on these pages, the Negromante is one of the most peculiar characters the series has been able to to give ourselves.
All its power is on the roots of Equilibrium, that is, the constant balance between order and chaos, and in practice both on narrative and gameplay, between life and death. Its proximity to the dark forces, handed down to this generation of generations, makes them fearful of the people, but on the other hand has allowed them already from the history of Diablo II, to understand the importance of stopping the Malignants and affirming themselves as protectors of the Equilibrium.
The story of this character, like all those belonging to Diablo’s mythology, goes so far as to delineate its characterization, impregnating it in every single aspect: a process common to most of the video gaming world, but we feel that we emphasize treating the necromancer, just because of the goodness of the result achieved. Aesthetically, the character recalls skulls, bones in a dark look consistent with the character’s narrative background and well adapted to the new areas introduced with the update.
A more rhythm
Entering the merit of the active and passive abilities of the necromancer, we can surely say that this character boasts an enviable versatility. The resulting polyvalence allows him to have mechanics somewhat similar and close to other classes like the magician, the shaman, or the demon hunter. Starting from the assumption that it is a character predominantly thought to be played by distance, it can attack with personal skills or through servants, powered in various ways according to the elemental declinations of cold, poison and blood. If the first two are pretty classic and exploit their features to sink into a sluggish opponent or afflicted by a dilated dilemma over time,
Two seconds more than a servant’s stay requires a 10% loss of life to his evocation, as a Simulacro who is capable of replicating secondary skills comes to consuming 25% of his life. These abilities are, however, counterbalanced by primary ones as “scorching”, useful to recover life and essence. If we only want to concentrate on life, we can also create a completely dedicated build that does not make use of essence (always Salasso with Life Ability Skill is an example, or passive Skill Life Ability).
Another important mechanics is that of bodies, which, accumulating on the battlefield, create a pool of resources or free damage that can be exploited at will, and that puts the necromancer at ease against large hosts of enemies.
Life Regeneration and Life by Shake are definitely paramount to be able to make the most of this build of the necromancer, whose legendary accomplishments go beyond enhancing certain abilities by reducing their cost or increasing their damage.
The combination of all of these elements in the rhythm of the game makes the Negromante a fun character to use at high levels of difficulty and perhaps in hardcore mode, where you have to constantly focus on the right alternation of skills not to risk falling into the game- over.
In addition to the character, once you have purchased the Necromancer Ascentpackage , we will have access to other minor content, interesting only for true enthusiasts: two more slot characters, two cardboards, a mascot, a pair of wings, the banner and the necromancer’s coat-of-arms, the necromancer portrait frame, and a banner.
The patch 2.60
As we anticipated in the introduction of the article, along with the arrival of the Necromancer, Diablo III game servers have been updated to version 2.60, with content that supports the arrival of the necromancer in the Sactuarium.