Developers: PlayStation 5 and Xbox Series X will allow you to create larger worlds and realize unique ideas

As we move closer to next-generation consoles from Microsoft and SonyThe number of developers discussing the technical specifications of upcoming gaming devices is growing.

As part of an extensive interview with the IGN portal, the vice president of the gaming division of Virtuos Elijah Freeman He said that in games for the next generation consoles it will be possible to build worlds that are many times larger than those we have seen so far. In addition, he highlighted volumetric effects as a potential key area in which improvements are possible.

“Increasing the power and speed of consoles like the Xbox Series X will mean that the game worlds will be many times larger than before. The same applies to their content. You can also navigate them faster, whether driving in a sports car or flying on the dragon. Perhaps the loading screens will disappear altogether. “

One key area that will almost certainly get improvements is volumetric effects such as smoke, fog and clouds. These light-scattering effects were previously presented in games, but with varying degrees of success. Of interest is how they can affect the gameplay. Yes, the improved effects of smoke will look incredible, but the ability to notice the enemy if the light catches him immediately after you throw a smoke grenade adds a new level of depth to the game styles. “

Well-known game designer and industry veteran Bruce streyleywho recently left the studio Naughty dogwhere he led the development of hits such as Uncharted 2: Among Thieves and The last of us, also shared his opinion on how developers can use the power of next-generation consoles when creating their games.

“With these tools and computing power, people will have more opportunities to beat styles, concepts and ideas. I hope that the developers have more interesting and crazy ideas for implementation, because I still could not play with raytracing or with any dynamic global lighting. This opens up new possibilities for us to take a fresh look at game design or gaming experience. “

“In The Last Of Us, we had an ambient shadow system that we had to significantly reduce, and it would be great if we could make it with a higher resolution and achieve a higher level of confidence. Something like that [мощности консолей следующего поколения] allows you to achieve this goal. “

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