Four characters looking for generators
In its essay, Dead by Daylightremains unchanged with respect to the past, but we will make a brief summary for those who have never heard of this title.
In short, this is a game exclusively dedicated to multiplayer, which in this case is asymmetric. We will have two teams, one composed of four innocent boys (called survivors) and the other consisting of the only serial killer. The gameplay changes radically based on the role we choose to interpret: survivors are controlled through a third-person view that lets you look around so you do not be surprised by the serial killer. Their goal is to activate generators that will allow them to open the exit from the game map, the only real salvation from the killer’s clutches.
Their survival is based on collaboration, but it is both necessary and fragile: on certain occasions, we may find it more convenient to let our opponent kill a companion to save his skin, using it as a diversion. The killer, on the other hand, uses a first-person view, but compensates for this limit with greater movement speed and the ability to screen strong sources of noise, such as the burst of a badly-generated generator. His goal is to find and slaughter the four survivors, capturing them and hanging them to the sharp-eyed hooks scattered around the map. This, in short, the incipit of the game, as you have noticed, has no narrative pretense except to throw it into a real massacre. using it as a diversion.
The killer, on the other hand, uses a first-person view, but compensates for this limit with greater movement speed and the ability to screen strong sources of noise, such as the burst of a badly-generated generator. His goal is to find and slaughter the four survivors, capturing them and hanging them to the sharp-eyed hooks scattered around the map. This, in short, the incipit of the game, as you have noticed, has no narrative pretense except to throw it into a real massacre. using it as a diversion.
The killer, on the other hand, uses a first-person view, but compensates for this limit with greater movement speed and the ability to screen strong sources of noise, such as the burst of a badly-generated generator. His goal is to find and slaughter the four survivors, capturing them and hanging them to the sharp-eyed hooks scattered around the map.
This, in short, the incipit of the game, as you have noticed, has no narrative pretense except to throw it into a real massacre. His goal is to find and slaughter the four survivors, capturing them and hanging them to the sharp-eyed hooks scattered around the map. This, in short, the incipit of the game, as you have noticed, has no narrative pretense except to throw it into a real massacre.
His goal is to find and slaughter the four survivors, capturing them and hanging them to the sharp-eyed hooks scattered around the map. This, in short, the incipit of the game, as you have noticed, has no narrative pretense except to throw it into a real massacre.
Even from the technical point of view, we do not notice jumping forward, with a visual segment that does not turn out to be exhilarating and shows some sobs, with sporadic slowdowns but still succeeds in ensuring a great atmosphere thanks to an artistic direction that he knew Carpire the best cues of horror / slasher movies of the ’80s / 90s, of which the game is a silent tribute (silent because it does not enjoy, unlike the recent Friday 13th, of any official license).
The control system was fine-tuned to the pad, and in the PS4 version we tested our trusted Dualshock 4 did not regret the combination of mouse and keyboard. From this point of view, therefore, nothing to complain about the work done by Behavior Interactive, who have been able to translate the gaming experience from PC to console painlessly.
New year, new content
Up to here we have described, for the most part, what has remained the same as we saw on PC a year ago. What has changed, however, compared to then? Basically, Dead by Daylight: Special Editiongives the original base a welcome addition in terms of content.
We will have seven survivors to choose from: as with the original release, each of them can be customized for pleasure and enjoys a progression of its own character by which we can unlock objects and abilities that will help us in our adventurous adventures. The serial killers, on the other hand, become six: each one is endowed with exclusive innate abilities, but it can also enjoy unlockable bonus levels, so you can customize our future carnage more and more.
Maps have also risen, and all are pretty much inspired, making the atmosphere of the movies from which the game draws inspiration very well. Although the maps are limited, their conformation, including the distribution of the generators and hooks, varies in game play, and is likely to have a positive effect on the rewritability of the title. This is also guaranteed by the presence of classified matches that could push the player back to the game with the intention of improving their position on the rankings.