Dark Souls III – The Ringed City

After finishing the Lothric Castle and forgetting the intense struggles with the Boreal Valley Dancer, The Ringed City will open before your eyes, welcoming your rude fighter, hoping that his level above 70 can accompany you in what it is in effect a leap of faith. Our adventure starts right here, because after a small deviation that has led us to face a huge opponent with two-handed darkness, the fear of being over at a blind alley has taken over.

 

In Dark Souls, however, it is known that if you do not die at least a couple of times you can not feel satisfied, so we decided to risk the only viable way to go in our adventure: a leap into the void. The mechanics, which then came back shortly thereafter, was filled with the desire and the desire to collect a treasure hidden in the soul of a skeleton: approaching, then, the little stone bridge collapsed under our feet, leading us into a deep vortex that has frantically canceled the damage from falling. Destroying the g

 

lass roof of a structure that could well be a chapel, we found ourselves in a narrow passage to confront a couple of knights. Equipped with shield and spear, the two turned out to be, however, very slow in front of our movements, despite our bardatura and our spadoni not very agile the character provided to us. However, from ours, the support provided by Estus +10 was very high, as well as the ability to reload the tank at any bonfire, which gave us a great boost from the point of view of resistance.

Resistance, unfortunately, came to nothing shortly after the clash with the two riders, which with some tiny moment of tension went in every case smooth until the end: get into a small room, as always attracted by the smell of hidden treasure and of the recipe of souls to be collected, we have been forced on the defensive to reject the avid assault of the enemies who seem to have the best of despite our bardatura and our spadoni did not make the character a little agile. However,

 

from ours, the support provided by Estus +10 was very high, as well as the ability to reload the tank at any bonfire, which gave us a great boost from the point of view of resistance. Resistance, unfortunately, came to nothing shortly after the clash with the two riders, which with some tiny moment of tension went in every case smooth until the end: get into a small room, a

s always attracted by the smell of hidden treasure and of the recipe of souls to be collected, we have been forced on the defensive to reject the avid assault of the enemies who seem to have the best of despite our bardatura and our s

 

padoni did not make the character a little agile. However, from ours, the support provided by Estus +10 was very high, as well as the ability to reload the tank at any bonfire, which gave us a great boost from the point of view of resistance. Resistance, unfortunately, came to nothing shortly after the clash with the two riders, which with some tiny moment of tension went in any case smooth until the end: get into a small room, as always attracted by the smell of hidden treasure and of the recipe of souls to be collected, we have been forced on the defensive to reject the avid assault of the enemies who seem to

have the best of Estus +10 was very high, as well as the possibility of recharging the escort at any bonfire, which gave us a great boost from the point of view of resistance. Resistance, unfortunately, came to nothing shortly after the clash with the two riders, which with some tiny moment of tension went in every case smooth until the end: get into a small room, as always attracted by the smell of hidden treasure and of the recipe of souls to be collected, we have been forced on the defensive to reje

ct the avid assault of the enemies who seem to have the best of Estus +10 was very high, as well as the possibility of recharging the escort at any bonfire, which gave us a great boost from the point of view of resistance. Resistance, unfortunately, came to nothing shortly after the clash with the two riders, which with some tiny moment of tension went in every case smooth un

til the end: get into a small room, as always attracted by the smell of hidden treasure and of the recipe of souls to be collected, we have been forced on the defensive to reject the avid assault of the enemies who seem to have the best ofThe Ringed City . Ready to emerge from the ground and fanned by a similarly armed shamanic stick, the

se beings of black-haired have soon revealed their most terrible feature, which goes beyond the long shot used as a weapon for area attacks: in multiplication, in fact, our opponents have managed to find eternal youth, making it virtually impossible to survive in tha

t room that turned out to be a horrible blind alley, ready to lead us to death. Despite this first rumor it is known that Dark Souls playeris by nature crude and therefore anelare a new attempt, accompanied by the recovery of

lost souls, is on the agenda. The result was the same, until, for the third time, we did not recover all the lost booty and fired to a free zone, which gave a great room to our new big opponent. Laser from the top of the heavens Intending to escape from the prev

iously named amorphous beings, intent on their own, as we, to avoid the dark shots of a new giant, we also had to face the card of a new enemy: it is not the first time in Dark Souls

Dark Souls III - The Ringed City


you are faced with something of the sort, but this time we did not get to the bottom, or ahead of us enough to figure out if there is a final clash to placate his lasers. The strategy remains the same that we all used against the Moonlight Butterfly in the first Dark Souls , when to

avoid its laser in rapid succession we hid behind the bricks that held the foggy door, but you might even remember the clash with Storm King of Demon’s Souls, the flying manta hanging on the ground, forcing you to hide before striking with the Storm Ruler. By expl

oiting the whole scenario, hiding behind every possible shelter and exploiting the falling structures of the vast plain on which we will meet, also called to defeat the wicked witches, we have had to do our best to avoid finishing perforated by the rays of our winged foe.