Original Deadly premonition turned out to be that piercing and inconspicuous masterpiece that the mainstream press completely ignored and then hastily tried to raise cult classics to Olympus.
Ten years later Hidetaka Suehiro (or simply SWERY) made an attempt to get back to basics, releasing a long-awaited sequel for fans, but the result was questionable. And the problem is not only in the terrible optimization, the loss of interest from the author to the legacy “Twin Peaks“, he’s actively promoting the SJW agenda or obsolete storytelling format. The problem is that he doesn’t understand why the first game became so popular, hoping to repeat success, thoughtlessly throwing mysticism, a detective story, strange characters and a complicated story into one cauldron.
Events Deadly Premonition 2: A Blessing in Disguise take place in two timelines: shortly before the striking original in 2004 and many years later in 2019. Using narrative tricks “True Detective”, SWERY, along with a co-author, offers a glimpse of the finally kooky hermit Francis York Morgan, who becomes the prime suspect for young black FBI agent Aaliyah Davis and her creepy partner.
Returning between interrogations in 2004, you learn about Morgan’s journey to Le Carré – a small town in Louisiana, where the blood trail of the Saint Rouge drug lies in a series of mysterious crimes.
The comedic mood with a story about the theft of a fashionable hybrid car and how Morgan got to the city on a skateboard is replaced by a very drawn-out and linear story, where the hero in sharp dialogues still finds references with the cinema classics of the 80s, but is no longer able to keep your gaze Attention.
There are very few characters in Le Carré’s world, most of the houses are closed, the streets are empty, and the side quests are just give-and-bring quests with a completely dull realization.
The hunt for stealing objects squirrels, wolves, killer bees are replaced by exactly the same boring and linear stories.
Moving through the streets of the sunny city on a skateboard, it is difficult to come across at least something interesting. But even here, in this dead realm of pixels, the main plot requires you to be tied to a specific date and time. In the original, this made sense, but in the sequel, all this is already completely lost.
The protagonist must sleep, eat, drink and pay $ 150 daily for hotel accommodation from a very modest budget of an FBI special agent. You earn some of the money as you progress through the story, but sometimes this is clearly not enough. After all, you can buy an important subject in the story only on Monday, and outside the window is Wednesday. That means you will need $ 750 to fast-forward.
You can, of course, save money and sleep in a sleeping bag outside the city. Or eat food from vending machines, but money is still needed to buy items that are important to continue the story.
Therefore, you have to run through the city streets, hunt for UFOs, squirrels and collect all kinds of garbage in the hope of selling it. There is nothing fun about it, and without an acquired component, the central story freezes in place.