Cuisine Royale Review | Gamemag

The shooter part of the game is made at a very decent level, although without frills. Shooting has weight and recoil, and the flight of a bullet over long distances requires ballistics.

You can choose from a view from the third or first person. The camera behind the character’s back comes in handy when you need to look around the corner without pretending to be, and switching to the view from the eyes will make it easier to examine the interior.

Between matches, you are free to customize the appearance of the characters, acquire new abilities and choose active challenges and achievements that give in-game currency and experience as a reward.

The game has a donut, but here everything is quite honest and does not affect the gameplay. To pay and receive a universal killer does not work. For money, only unique cosmetics are available.

The main problem of Cuisine Royale is that despite the working mechanics, the game does not have a sense of unity of the general concept. The map and the main types of weapons are made with an eye on Enlisted in the scenery of World War II, but why then are all these colanders and pans here? There are several unique characters in the game, but why not give them at least a little personality in the form of an interesting background, as other developers of heroic action games do?

The graphics in the game are quite modern, although it does not cause strong emotions, but there are questions about the design. Within one map you will not find a variety of biomes, as in the same APEX Legends. Yes, one could argue that there is a realistic military scenery, Normandy and all things, but in a game a Viking takes off into the sky with a hammer in his hands. One could compromise visual realism for the sake of diversity.

The sound is not bad. Given the genre, one can’t talk about any kind of music, but focusing on the noise of the shot and the steps works and helps in the game, and the sounds of the weapon are quite convincing.