During this hot summer, maybe too, we had the pleasure of exchanging four words with Marc Sandifer, Product Manager Nexon, to talk about the renewed Combat: Arms, in its Reloaded version, the most played fps in Europe, released since a few weeks.
Here is our interview:
SG) Your game has become free to play and somehow represents the successor of Combat Arms. Why is the need to develop a new chapter and this Reloaded how it represents a new start for Combat Arms?
MS) Combat Arms: Reloaded is the next logical step in the evolution of Combat Arms, as it provides a modern and streamlined environment for classic gameplay, tested and tested without changing the basic experience. Combat Arms has always been distinguished for its unique gameplay and its variety of content and it was very important for us to keep all this.
The modernized graphics engine, the new user interface, and the introduction of the matchmaking system serve to support what Combat Arms has always been: a dynamic, fast, and feature-rich game. The new user interface and the matchmaking system make each part around the game, such as equipment management or search for a game, the easier it is, while the updated graphics allow players to dive even more into the game.
While Combat Arms has always been a free play game the economic changes carried forward with the Reloaded update allow you to upgrade even out of the battlefields for all players with the complete weapons arsenal available to everyone for both the hard currency both for the soft currency obtained by playing. For us it is not just a new start, but more of a new chapter, which we believe will strengthen our love for veterans for the game, but also make it easier for new recruits to join the ranks. complete weapons arsenal available to everyone for both the hard currency and soft currency obtained by playing.
For us it is not just a new start, but more of a new chapter, which we believe will strengthen our love for veterans for the game, but also make it easier for new recruits to join the ranks. complete weapons arsenal available to everyone for both the hard currency and soft currency obtained by playing.
For us it is not just a new start, but more of a new chapter, which we believe will strengthen our love for veterans for the game, but also make it easier for new recruits to join the ranks.
SG) Many players fear that free to play games can become a pay-to-pay reality. Will it be possible to get precious weapons and equipment even without investing money? If so, how?
MS) This is an understandable fear and is definitely something we had in mind when redesigning our shop. One of our basic principles is that every item available for Nexon Cash (hard currency) should also be available for soft cash games that users only acquire by playing the game.
So if you see an item that another user might have bought with hard cash, you can go directly to the shop and acquire the same item with the points you earned in the game without paying a penny.
The purpose of the concept of “free to play” is to give players the greatest possible power on their equipment by eliminating money as a limiting factor Combat Arms has a diversified player base that crosses all ages and backgrounds, so we felt the need to give everyone the same opportunities. We want players to experience the huge Combat Arms arsenal without creating a gap between paying and non-paying players.