Cliff Blezinsky LawPreakers thinks politics is one of the reasons for the failure

Cliff Blezinsky LawPreakers thinks politics is one of the reasons for the failure

In May, it will be two years since the studio Boss key productions admitted the complete failure of its multiplayer shooter Lawbreakers, and soon after that it closed. But the author of the game and the founder of the studio, Cliff Blezinski, can’t forget about this failure.
Another reason to return to the past, perhaps, was the passage of the chapter The coalition Rod Ferguson to the company Blizzard – once he worked with Blezinski on Gears of war. And now, Blezinski expressed his desire to take up the famous series again.
Offer still stands to consult on the Gears franchise, Microsoft.
Your move.
(Rod had a bunch of my and @MrLeePerry& # 039; s unused ideas sitting on the cutting room floor.) pic.twitter.com/jHd4PbzhAQ
– Cliff Bleszinski (@therealcliffyb) February 6, 2023
The Gears consultation offer is still valid. Your turn, Microsoft!
(Rod knows that I and Lee Perry had a ton of unused ideas that could still work.)
In his instagram, the game designer made further assumptions about the reasons for the failure of LawBreakers. In his opinion, in addition to the unsuccessful choice of the main platform, release time, failed marketing and other factors, the failure was influenced by Blezinsky’s personal political views, which penetrated the game process.
View this Instagram post
EDIT: In case I didn & # 039; t make it clear I mean that this was * A * factor, not THE. Marketing, timing, being on ps over xbox, and more were also factors. Stupid clickbait headlines I hope you got the hits you wanted. Hung it in the garage. Ironic the sign got kinda messed up in transport, ain & # 039; t it? Ever since the studio closed I & # 039; ve been wracking my brain what I could have done differently. Pivot HARD when the juggernaut of Overwatch was announced. Been less nice with my design ideas and more of a dictator with them. One big epiphany I had was that I pushed my own personal political beliefs in a world that was increasingly divided. Instead of the story being “this game looks neat” it became “this is the game with the & # 039; woke bro & # 039; trying to push his hackey politics on us with gender neutral bathrooms.” Instead of “these characters seem fun” it was “this is the studio with the CEO who refuses to make his female characters sexier.” Instead of “who am I going to choose” it became “white dude shoehorns diversity in his game and then smells his own smug farts in interviews” instead of just letting the product … speak for itself. It & # 039; s okay to be political when your company or studio is established for great product FIRST. But we were unproven and I regret doing it. (This will be quite the doozy of a chapter in the upcoming memoir.)
Publication by Cliff Bleszinski (@dudehugetank) Feb 4, 2023 @ 2:49 am PST
Instead of “this game looks great,” everyone began to say: “This is a game that is trying to impose on us a new gender policy with shared restrooms.” Instead of “these characters seem funny” sounded: “This is a studio whose CEO refuses to make female characters sexy.”
Instead of “for someone to play”, someone thought: “The white dude shoved the variety that nobody needed into the game, so that later he would hang out beautifully during the interview.” And all this, instead of just letting the project … speak for itself.
Cliff Blesinsky
After that, the game designer nevertheless concluded that everything was in order with political self-expression if the studio or company managed to release an excellent project. However, Boss Key Productions failed to convince the players, and now Blezinski regrets that instead he paid attention to the “culture of diversity.”
He intends to write more about this in his memoirs.