Creators Resident Evil: Village made the horror less scary than the seventh, based on feedback received from the previous game in the franchise. The producer of the project told about this in an interview with Axios Gaming Tsuyoshi Kanda…
“When we design the new Resident Evil, our goal is not to make it necessarily more scary than the previous game, but to find a balance between scary and fun.”
“In some of the reviews on RE7, we saw that it was too scary to play. On the one hand, this is what we went for, so it was a great compliment for us, but at the same time, we always stick to the goal of creating something, which is something everyone can feel comfortable with, which is why we’ve lowered the tension curve in Resident Evil: Village compared to Resident Evil 7: Biohazard so that players don’t feel in constant fear. “
At the same time, if in Resident Evil 7 tension was created due to the closed spaces of the mansion, then in the case of Resident Evil: Village, completely different methods are used for this, since you will have to play in relatively open locations. Here the main trigger will be the mystery of the village and the ignorance of what may be hiding behind the nearby trees.…
In addition to this, at times the game will dilute the elements of horror with relatively calm moments, since with constant tension, the feeling of fear is gradually lost.
Resident Evil: Village is out this Friday. 7th May… Reviews will appear tonight.
Read also: Rumor: Atlus may be working on a Persona 5 fighting game…