The taste of blood … and the war
He has a great deal of curiosity about Call of Duty WWII’s single player campaign . Since its first release, the mode has tasted a lot because of its strong film footprint, which turns into violent, spectacular scenes, combined with a vaguely dramatic and ev
ocative tone. At the E3 in Los Angeles we attended a closed-door presentation where we were shown a stunning sequence from the Stronghold Mission : collapsing palaces, brutally killed soldiers, and action at cardiopalm.
Everything so well remembered, for example, the atmospheres seen in Save the Soldier Ryan. The hope was to go back to enjoying an adventure that was not just ancillary to the multiplayer segment, but that enriched everything in the gaming offer of the product. The doubt disappeared after a few hours of gameplay: the WWII campaign is certainly one of the strongest points in production, however net of some defect. The Sledge’s set up is somewhat trivial, yet functional to create
the right context to develop a pleasant story that will not be missed for a few moments over the lines. The protagonist is the soldier Daniels, who together with his fellow fighters will fight against the ruthless Nazi force. You start from the beaches of Normandy, then to experience a path that wil
l be full of obstacles and complications. What strikes is the direction, and the staging: the foot is pressed on the accelerator from start to finish; accidents, explosions, clashes in many intense and other situations that are driven by a component seen in the most pompous war
movies. There is no moment of respite, the rhythm is tight, urgent, and it is often stressed out by some variants of gameplay that will diversify your gameplay: stealth, air combat, chase and shootings on board various media.
The result is therefore an impact experience, driven by a prevalent film footage that is talked about through a discreetly diverse gameplay but weakened by artificial intelligence that sometimes seems unmanageable. The idea of recreating an interactive wa
r movie can be considered successful despite some gaps that may undermine credibility. However, these are elements that, although not finished, do not affect the enjoyment of a single player that is, of course, one of the best in the saga.
Kill as in the old days
Forget wallrun and jetpack of all kinds. As you will know, WWII is back to its origins, and it does not just by eliminating the cute engines
or exoskeletons, but also and above all in the nature of a gameplay that retrieves the feeling of the best chapters in the brand. Time to kill in full COD stylebut still balanced, made even more tolerable by attractive weapons, able to always offer a viable alternative, except for a couple of slightly more unbalanced mouthpieces than others. The
re are also the Divisions, the new ranking system for soldiers, which also creates a much stratified progression, dividing divisions from the player’s level and proposing different classes with unique features and rewards related to the type of weapon used. Gettin
g in touch with these new features will not be immediate, but we will be able to go to the Headquarters, the new social zone that can be accessed at any time and without loading time, at the touch of a button (options / start). Here we can meet other players,
This introduction works mainly as a central hub during our gameplay sessions, giving us the ability to better understand the new features an
d reset the dead times in some way, then engage in the various multiplayer games. The WWII multiplayer compartmentis extremely solid and, most importantly, complete: the almost perfect gameplay is exalted by an activity-r
ich ecosystem that is always stimulating. Specialize in a Division, prestigate, complete Orders, get all the special weapons. There are really many things to do and we are confident that if the hardcore players are well-motiva
ted, the newcomers will be even more, getting in front of an FPS that tries to improve by adding content and alternatives. The flagship is certainly the mode of War , which in contrast to the classic PvP, characterized by a strong competitive mind (both in gameplay and in level design) suggests a more sympathetic and cooperative approach. Taking inspiration from Rush of the Battlefield series, War Modesplits teams into strikers and defenders,
with the first who will not only have to win A, B or C, but will be called to perform dynamic targets that always vary, map to map. At day one we will have three, but others will come with DLCs: War is an incredibly entertaining mode that enjoys dynamic and unique style. It was a pity not to have added an internal ranking system, which would greatly boost rewritability, boosting ga
mers more. Overall, however, it is pretty good, as well as all the multiplayer. There will be a lot of insights on here on the SpazioGames.it pages, but in the meantime we want to reassure you, saying this year’s Call of Duty play will be a real dive.