Bye, Misty Hill: Father of Silent Hill, Siren and Gravity Rush left Sony and opened his own studio – Bokeh Game Studio

The father of the legendary horror series Silent Hill Keiichiro Toyama leaves the team SIE Japan Studio and company Sony in general – the developer will now work in his own independent team Bokeh game studio… Formally their doors Bokeh game studio opened another 13 august, however news of leaving Toyama of Sony were made public only today.

It is important to add that together with Toyama office Japan studio left Kazunobu Sato and Zunya Okura – together, three longtime colleagues are founders and senior staff members Bokeh game studio

According to himself Keiichiro Toyama, who has already managed to communicate with the Japanese press, his departure from Sony was as painless as possible – the developer has long planned to open his own company in order to engage in the creation of projects that are interesting to him. At the same time, the current state of the industry, as well as a list of third-party factors (including the global pandemic) convinced the industry veteran not to delay with the plans.

Now Bokeh game studio is actively engaged in the creation of its first development – adventure action game, “consistent with Toyama’s approach to narrative and story elements“.

At first, the developers planned to start creating a game of a modest scale, however, having found great support and the necessary resources, Keiichiro Toyama made the decision to work in a format familiar to him.

The upcoming game has already left the stage of early concepts and began to acquire important details, including features of game design, as well as scenario content. Toyama’s team plans to release a mysterious project on all current gaming platforms

Curiously, in the official introductory video Bokeh game studio A glimpse of some concept art done in an obvious horror aesthetic. You can find them below:

In the same video, you can see a woman very similar to Miki Takahashi – an illustrator who previously together with Toyama worked on creating monsters from the series Siren

For context and historical perspective, recall that a career Keiichiro Toyama started in 1994 when a young specialist became an employee of the company Konami… Within its walls, the developer first worked as a graphic designer for the adventure game Snatcher by Hideo Kojima… However, already in 1996 Toyama became a member Team Silent – young team inside Konami, which later thundered all over the world with a psychological horror Silent Hill

After the release of the original Silent Hill Keiichiro Toyama leaves Konami and goes under the wing of the Sony publishing house, taking its place in the studio Japan studio… There Toyama has been in the horror franchise for almost ten years. Siren, which has two full-fledged parts, as well as a remake-rethinking Siren: Blood Cursereleased on console Playstation 3 in 2008.

Later Keiichiro Toyama moves away from his usual genre framework, and creates an unusual adventure game Gravity rush (known in Japan as Gravity Daze), one of the brightest gems in the portable gaming library Playstation vita… In 2015, the project receives an expanded port for PS4, and in 2017 a full-fledged sequel is released – Gravity rush 2… The latter, unfortunately, does not find a wide response in the hearts of a mass player, which is why the company Sony in the shortest possible time, it turns off support for the game, completely depriving it of its online functionality. And this is where the paths are Toyama and Sony diverge

Especially acute care Keiichiro Toyama of Sony looks against the backdrop of rumors that have been actively discussed in recent months that the developer allegedly acted as the creative director of the restart Silent Hillcreated exclusively for the console PS5… Given the current situation, speculation about the return of the legendary franchise Konami abruptly began to sound much less believable.

Toyama’s first independent game is due out in 2-3 years.

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