In the absence of an improved version Bloodborne for PlayStation 5, modder and hacker Lance McDonald recently tried to fill the gap with an unofficial 60 FPS patch for PS4. Although the mod looks interesting in theory, in practice the game often does not reach the cherished 60 frames even on PS4 Pro when launched in 720p resolution.
But what if you use this patch to run Bloodborne at 60 FPS on PS5? At the moment, this is not possible, since it requires a console capable of playing unsigned code to work, and no one has hacked the PlayStation 5 yet. However, specialists from Digital foundry still managed to see how Bloodborne works with an unofficial patch 60 FPS on PS5… To do this, we used a version of the console for developers, the owner of which shared the recorded material with the journalists. DF confirmed the footage was accurate, but did not disclose the source to avoid possible problems.
At its native 1080p resolution, the new console sizzles at 60 frames per second, but Digital Foundry took it a step further by upscaling the gameplay to 2160p using an AI upscaling technique. This is still not the real resolution, but the result is a good simulator of what a 4K / 60 FPS re-release of Bloodborne would look like for PS5. Although clever upscaling smoothes out some details, in places the footage looks like a remake Demon’s Souls…
Why, then, does Sony still not update the game to 60 FPS if the modder did it alone? The truth is, there are a number of logistical, technical and corporate issues here. First of all, DF notes, if Lance’s patch were officially released, the frame rate would be unlocked on all systems, not just the PlayStation 5. Remembering how the mod works on the PS4 and PS4 Pro, it would make the game as a whole even worse. In order for the patch to remove the FPS limit only on PS5, this will most likely require a serious rewrite of the code that has not been touched for a very long time. It is unlikely that Sony will do this for the game, which recently celebrated its sixth anniversary.
A sensible solution, in their opinion, would be to give the original Bloodborne code and assets to a third-party studio like Bluepoint, and make a remaster or remake specifically for the PlayStation 5. Perhaps this is already being done.
Read also: It Takes Two, it turns out, offers a demo – you can go through the first level for free…
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